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  1. #1
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Aside from the forced enrage in Ifrit Ex (I think Levi Ex has been ninja fixed cause I haven't seen it in a while despite pushing him really low), your other examples don't really hold too much water. Instead of complaining about high DPS making things harder, adjust your strat to account for the high DPS or throttle your DPS so you can abuse phase changes and get even more DPS uptime. Blowing conflag up too fast so the fireball doesn't get fed? Hit Twin some instead of the conflag or just ignore feeding altogether.

    Despite that, I don't really see too much of an issue with higher DPS making things harder. It means you're burning through things faster forcing mechanics to cascade... but you're still killing faster.
    (0)

  2. #2
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kikosho View Post
    Aside from the forced enrage in Ifrit Ex (I think Levi Ex has been ninja fixed cause I haven't seen it in a while despite pushing him really low), your other examples don't really hold too much water. Instead of complaining about high DPS making things harder, adjust your strat to account for the high DPS or throttle your DPS so you can abuse phase changes and get even more DPS uptime. Blowing conflag up too fast so the fireball doesn't get fed? Hit Twin some instead of the conflag or just ignore feeding altogether.

    Despite that, I don't really see too much of an issue with higher DPS making things harder. It means you're burning through things faster forcing mechanics to cascade... but you're still killing faster.
    Adjusting for higher dps is not the problem though, and I doubt any groups capable of clearing T9 have issues holding dps. The problem is that it makes fights less fun and negates the point of improving your gear in the first place.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  3. #3
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dejavutwo View Post
    Adjusting for higher dps is not the problem though, and I doubt any groups capable of clearing T9 have issues holding dps. The problem is that it makes fights less fun and negates the point of improving your gear in the first place.
    Can you cite specific examples of how it makes fights less "fun"?
    (1)

  4. #4
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kikosho View Post
    Can you cite specific examples of how it makes fights less "fun"?
    For T6, my group does super slug method, however we can not kill the super slug without a level 2 limit break. We have the dps to push the boss after the first honey, but at that point, we won't have enough limit. So, in order to do the fight we all end up standing around doing absolutely nothing.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  5. #5
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dejavutwo View Post
    For T6, my group does super slug method, however we can not kill the super slug without a level 2 limit break. We have the dps to push the boss after the first honey, but at that point, we won't have enough limit. So, in order to do the fight we all end up standing around doing absolutely nothing.
    So you're saying that your group simply didn't adapt to their higher DPS.

    My group had this issue a couple weeks ago. We figured we had enough DPS at that point to just burn so we just changed our strat to keep attacking the boss like normal and once we got LB2 we'd Caster LB to get rid of the slugs and keep on trucking. Problem solved and the fight became much simpler. We also could have just kept damaging the boss until LB2 then just done the Super Slug method a bit later as keeping the slugs alive isn't that big of a deal.
    (1)

  6. #6
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Your method should be adjusted then. If you have enough dps in your group to push the phase after the first honey, then you more then likely have the dps to just stay on the boss purely the entire boss fight powering through the stack mechanic.

    The only real issue I can say for certain is a real issue is forced enrages and t7 renaud voice timing, both of which should be adjusted on the dev end.
    (1)