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  1. #1
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kikosho View Post
    Can you cite specific examples of how it makes fights less "fun"?
    For T6, my group does super slug method, however we can not kill the super slug without a level 2 limit break. We have the dps to push the boss after the first honey, but at that point, we won't have enough limit. So, in order to do the fight we all end up standing around doing absolutely nothing.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  2. #2
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dejavutwo View Post
    For T6, my group does super slug method, however we can not kill the super slug without a level 2 limit break. We have the dps to push the boss after the first honey, but at that point, we won't have enough limit. So, in order to do the fight we all end up standing around doing absolutely nothing.
    So you're saying that your group simply didn't adapt to their higher DPS.

    My group had this issue a couple weeks ago. We figured we had enough DPS at that point to just burn so we just changed our strat to keep attacking the boss like normal and once we got LB2 we'd Caster LB to get rid of the slugs and keep on trucking. Problem solved and the fight became much simpler. We also could have just kept damaging the boss until LB2 then just done the Super Slug method a bit later as keeping the slugs alive isn't that big of a deal.
    (1)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Your method should be adjusted then. If you have enough dps in your group to push the phase after the first honey, then you more then likely have the dps to just stay on the boss purely the entire boss fight powering through the stack mechanic.

    The only real issue I can say for certain is a real issue is forced enrages and t7 renaud voice timing, both of which should be adjusted on the dev end.
    (1)

  4. #4
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I don't know about 'unlearning' anything about 'maximized potential' because I never started from that background. I learned to DD in XI and that game is alot harsher to balls-to-the-wall play so I never learned to play my DDs that way. It's helped me alot in this game in being able to passively manage my damage output and thanks to that I rarely have to kite a mob back to the tank. And when that does happen I apologize because it was clearly my fault it happened. I'm honestly flabbergasted when I get people telling me how to play my role then draw aggro every chance THEY get. I've seen it happen so many times...
    (2)

  5. #5
    Player
    UMiahNaweh's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    U'miah Naweh
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Better DPS doesn't actually cause wipes though if you are expecting it.

    Pushing phases in Levi ex changes the fight, yes, but it's easily dealt with and makes the fight faster.

    High dps in turn 6 just makes the fight a lot shorter... nothing changes there.

    In turn 7, depending on when you're pushing the phases, Renaud will spawn at different times in Melusine's voice rotation. If you're relying on Renaud coming at the perfect time, then you may find yourself halting dps at 80%, 60%, and 30%. If not, you might just be doing the 4-stack Renaud method, or you could be like my group and just have two Renaud's up at all times and never stop dps.

    In turn 8 pushing phases means you have to do the towers a little differently than if you hadn't pushed.

    In turn 9, having high dps is never anything but beneficial to the party: such as getting only 4 meteors in phase 1, or not seeing the third set of divebombs in the final phase.
    (1)

  6. #6
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Foo01 View Post
    SE actually does not approve of the parsers althought they do not out right ban it. They also do not approve of people being all judgmental. And to date the bonus reward on the duty finder have all been for tanks or healers. So SE is not looking to reward the DPS or high DPS. I am sure all the high DPS player wishes for rewards, but I believe, not that I know what SE is thinking, that it is safe to say rewarding high DPS is no where close to the vision SE has. Who gets the new mounts again? Tanks.
    To clarify on reward I don't mean an actual reward, I mean faster dungeon clears with less hassle.
    (0)

  7. #7
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ToffeeCoffee View Post
    To clarify on reward I don't mean an actual reward, I mean faster dungeon clears with less hassle.
    Keep that speed running to Brayflox HM ok...? The speed runners already way over infest that one.

    Face-rolling is not the primary objective of this game. For some players may be fun do that sometimes, but it is not the intended goal or purpose.
    (1)

  8. #8
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Foo01 View Post
    Keep that speed running to Brayflox HM ok...? The speed runners already way over infest that one.

    Face-rolling is not the primary objective of this game. For some players may be fun do that sometimes, but it is not the intended goal or purpose.
    The objective of the game is what each player decides it is, only bad players decide what the objective is for everyone else. Which is exactly what speed runners do when they don't communicate, and it is also exactly what you are doing right now by telling everyone what the objective of the game is. Yes, I am calling you as bad a player as the people you are calling out
    (1)

  9. #9
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    FAR too many DPS players think that their job is to do so much damage that they shift phases when their group isn't ready, pull off their tank, and attack anything and everything despite how the enemies are marked.

    The tank doesn't get to decide to only tank one of the three enemies just because it's far easier for him to continue living with only one beating on him.
    The healer doesn't get to ignore the rest of the group just because it's easier for them to focus on the tank.

    Dps doesn't get to just spam as much damage as possible because that's the easiest(and most epeen-flexing) way to play.

    Everyone is supposed to work together and that includes the dps.
    (3)

  10. #10
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    This is about boss fights not your df'ed dungeon with people watching Netflix with a macro on to do their role.

    And in most cases pushing phases help the party take less damage, until Ifrit and beyond where it forces an early enrage

    hi umiah ~
    (2)
    Last edited by Zhi; 06-05-2014 at 08:01 AM.

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