So my group has been through all of coil, we have 2 and this week will be our 3rd T9 win. We are getting significantly geared up. As this happens though, it begs the question: why?
In so many fights you are flat out punished for big DPS. T5 can push through conflags to quickly, resulting in fireball on people. Ifrit EX push him fast enough and he enrages and kills you. Same with Leviathan. Turn 7, DPS fast enough and timings go wacko resulting in screwed up Renauds / Voice timing. I'm sure there are other instances to but I'm not thinking of them at the moment.
Anyways, I understand SE wants the fights to be executed in the correct manner. But we already have obviously done this. Why add inconvenience and annoyance to being geared up afterwards? Obviously you can slow DPS or wait for things. But the point is when you are powerful, you want to smash things you once were not be able to. Not make the fights turn against you.
What are your views?