Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 60

Hybrid View

  1. #1
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Foo01 View Post
    Keep that speed running to Brayflox HM ok...? The speed runners already way over infest that one.

    Face-rolling is not the primary objective of this game. For some players may be fun do that sometimes, but it is not the intended goal or purpose.
    For the record I do not speed run BF or anything. There's some pre-suppositions in there which I won't address. Enjoy the game your way whatever it is.
    (0)

  2. #2
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Yeah, guys. Get chatty or go AFK so you don't over-deeps. How dare you have fun actually playing your class! In a boss fight no less. For shame.


    /s (in case it wooshed over people advocating doing jack once geared)
    (0)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  3. #3
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Foo01 View Post
    Well that is very different problem than what is high DPS good for, now is it. Perhaps you are thinking about early warning indicators, some sort of animation/animated tell?
    I think just a % indicator on the mob's HP bar would be helpful considering the detailed %'s some people are listing for phase changes and when to halt dps accordingly.
    (2)

  4. #4
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    WoW are people actually defending the design of having your dps go afk at x% of boss hp?
    (9)
    Last edited by sharazisspecial; 06-05-2014 at 09:06 AM.

  5. #5
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    (0)

  6. #6
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i believe with this thread and especialy the "curent state of endgame" thread by the japanese player geting momentum we really should get a response from the devs on this issue and i hope whoever is monitoring these threads brings it to their atention.

    curently.
    hardcores are geting anoyed by their hard earned gear being punished
    mainstream are anoyed by the titan ex wall and over reliance on everybody doing the tight rope perfectly
    casuals cannot even clear or hope to clear or accesss any of this content.
    (3)

  7. #7
    Player
    Skyhound's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    It's called "skill", learn to get it. It's an added challenge when dishing out too much DPS will result in a wipe, it forces you to adapt and pull back on the throttle. It's similar in concept to racing where sometimes, you actually have to go slowly at a particular section of a course to achieve a faster time. You can't just push your throttle to the floor and expect to win, you need to control it.
    (4)

  8. #8
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Those moment reveal how the fights are really on rails and you're meant to sit through all of it.
    I feel like getting good gear in this game is at times pointless and it will do nothing to help you get through fights.
    (4)

  9. #9
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Seif View Post
    Those moment reveal how the fights are really on rails and you're meant to sit through all of it.
    I feel like getting good gear in this game is at times pointless and it will do nothing to help you get through fights.
    Um, well, yea,... you know: +3 armor +3 magic resistance... *lol*
    Not much of a difference... but well... maybe we are underestimating it, same as the +13 water resistance... *rofl*
    Can agree 100%
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #10
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Makado View Post
    ...you are flat out punished for big DPS. ... Why add inconvenience...? ...you can slow DPS or wait for things. But ...you want to smash things ...
    What are your views?
    I think in mechanics of that encounters, it is also required DPS needs to learn when to hold and when not.

    I'm happy there are also mechanics DPS must follow, because in most of the content, Tank needs to know what to mark and where to move, healer needs to know what to use and what not to use (to save for emergency or some point), while dps just need dodge and killing things. You know, when dps have just to not kill a thing makes Garuda so difficult
    (2)

Page 6 of 6 FirstFirst ... 4 5 6