People dont even have the skill to simply memorize and dodge how the hell are they going to manage all that. There will be alot more frustrations. lolMore frustration. And I think the fact that fights go almost exactly the same every single time just adds to the frustration because, well, repetition is usually frustrating on its own let alone in a group setting.
It would just be nice if there was more variance in mechanics overall. Meaningful resistances for both players and bosses. Functional CC that could add more support from a class and change strategies. Mechanics that punish mistakes by forcing a change of plan, the use of cooldowns or spells you weren't planning on for instance, and in turn make the fight harder and longer but don't necessarily illicit a "just wipe" from the group because you'll never recover before the next phase pops so just start over.
Most people react far better than they memorize and enjoy reactive dynamics moreso, hence the extreme popularity of shooters in general and online shooters specifically. And more options allow people to customize their playstyle to something that suits them. Those more adept players in the group can cover the mistakes of others, even if it may drag out the fight. Too many mistakes should always mean certain failure of course but variance would be nice and more thinking on your feet, as opposed to simply executing the same strategy each time, is something i think a lot of people would welcome.
And you could do that in all these encounters, who says they have to memorize they can just react but as you can see, they can't even do that. lol And almost all fights you can recover if you are skilled enough and geared enough. Even if people get knocked out of the fight. Why do you think people can sell clears? Because they are skilled and geared.Most people react far better than they memorize and enjoy reactive dynamics moreso, hence the extreme popularity of shooters in general and online shooters specifically. And more options allow people to customize their playstyle to something that suits them. Those more adept players in the group can cover the mistakes of others, even if it may drag out the fight. Too many mistakes should always mean certain failure of course but variance would be nice and more thinking on your feet, as opposed to simply executing the same strategy each time, is something i think a lot of people would welcome.
Last edited by Bizniztyme; 06-05-2014 at 02:47 AM.
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