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  1. #141
    Player
    IgnisFatuus's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mapleine View Post
    Because without having a tight, interesting puzzle box of an encounter they're almost always dropped within a single night by any group of merit.
    that's exactly yoship's stance on this. prolong content with fake difficulty. being able to down something by merit is a much more enjoyable experience, no?

    this is also tied to the fact that this game basically throws everything else out that would make it an rpg. superlinear gear progression, no elemental weaknesses, no customization that's more than a BiS number game (oh wow, i now heal 10 hp more, my cure is casting 0,01 faster, such difference, let me alter my rotations right away... ahem).
    (7)

  2. #142
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Cap75 View Post
    Most people react far better than they memorize and enjoy reactive dynamics moreso, hence the extreme popularity of shooters in general and online shooters specifically. And more options allow people to customize their playstyle to something that suits them. Those more adept players in the group can cover the mistakes of others, even if it may drag out the fight. Too many mistakes should always mean certain failure of course but variance would be nice and more thinking on your feet, as opposed to simply executing the same strategy each time, is something i think a lot of people would welcome.
    And you could do that in all these encounters, who says they have to memorize they can just react but as you can see, they can't even do that. lol And almost all fights you can recover if you are skilled enough and geared enough. Even if people get knocked out of the fight. Why do you think people can sell clears? Because they are skilled and geared.
    (1)
    Last edited by Bizniztyme; 06-05-2014 at 02:47 AM.

  3. #143
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by IgnisFatuus View Post
    that's exactly yoship's stance on this. prolong content with fake difficulty. being able to down something by merit is a much more enjoyable experience, no?

    this is also tied to the fact that this game basically throws everything else out that would make it an rpg. superlinear gear progression, no elemental weaknesses, no customization that's more than a BiS number game (oh wow, i now heal 10 hp more, my cure is casting 0,01 faster, such difference, let me alter my rotations right away... ahem).
    You must be playing something else because i'm definitely playing an RPG. lol
    (2)

  4. #144
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by IgnisFatuus View Post
    that's exactly yoship's stance on this. prolong content with fake difficulty. being able to down something by merit is a much more enjoyable experience, no?

    this is also tied to the fact that this game basically throws everything else out that would make it an rpg. superlinear gear progression, no elemental weaknesses, no customization that's more than a BiS number game (oh wow, i now heal 10 hp more, my cure is casting 0,01 faster, such difference, let me alter my rotations right away... ahem).
    and now i know you are trolling, by this logic kingdom hearts is not an rpg nor is final fantasy XV because they have different elements than mentioned here.......please stop you are embarrassing yourself
    oh and "no customization"? srsly?
    (0)

  5. #145
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I think a lot of people are taking the Blog Post out of context or just ignoring the main point.

    He's basically arguing that

    A) Hardcore players tend to find mechanics driven fights boring (Arguably true)
    B) Casual players tend to be incapable of coping with them (Likely)
    C) This disconnect leads to people being booted/inability to find a static (100% true)

    Nobody wants to be held back by the one guy who doesn't know what he's doing. One person can ruin your entire raid with a screw-up. That's why there's 0 tolerance for mistakes and every PF for Coil or Extreme Primal level content above T5 or so is "Make 3 mistakes and you're gone".

    I don't think mechanics should be removed, but at the same time it's basically more of a memory game with 8 people than an actual game where you're reacting to things. FF XI was largely a tank and spank game, but the encounters still felt more "skill" dependent than in this game because you could literally carry encounters by yourself even if other members (Who you would just have to pick-up off the street in many cases) were under-performing.

    In FF XIV you can do everything right but if someone else whose effort and survival is completely independent from your own dies you're effectively headed towards a wipe in probably over half of end-game encounters. If they continue to die your only solution is to just be stuck there and frustrated until they can learn or to boot them and find someone who can perform. You're telling me that's not a toxic mindset to be promoting?
    (19)

  6. #146
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    TLDR: The FFXIers can't handle fast paced combat that requires you to actually pay attention, react quickly, and *gasp* even be there at your computer.
    (10)

  7. #147
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by GalkaBikini View Post
    TLDR: The FFXIers can't handle fast paced combat that requires you to actually pay attention, react quickly, and *gasp* even be there at your computer.
    I like you.
    (3)

  8. #148
    Player
    IgnisFatuus's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rose_Vilehart View Post
    and now i know you are trolling, by this logic kingdom hearts is not an rpg nor is final fantasy XV because they have different elements than mentioned here.......please stop you are embarrassing yourself
    oh and "no customization"? srsly?
    they are action games with rpg elements. still with a thicker layer of storytelling than let's say borderlands, but the difference in terms of rpg mechanics isn't that pronounced compared to older games where numbers actually had a meaning attached to them.

    it's an industry trend that's marching on for a while now.
    (4)

  9. #149
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by IgnisFatuus View Post
    they are action games with rpg elements. still with a thicker layer of storytelling than let's say borderlands, but the difference in terms of rpg mechanics isn't that pronounced compared to older games where numbers actually had a meaning attached to them.

    it's an industry trend that's marching on for a while now.
    What? You're digging a deeper hole bro. An rpg is an rpg action or not. lol too funny. I'm sure you heard of ACTION RPGS.
    (0)

  10. #150
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mapleine View Post
    The only other solution is vague, EQ-style sinks, which is what the OP wants, what FFXI fans want, and want everyone else on Earth doesn't want.
    There's a lot more solutions than that to add variation to end game encounters. Look to some of the best boss fights in the Souls games or Dragon's Dogma for instance for unforgiving mechanics that require strategy but don't go exactly the same every time. Specific weak points, more destructable areas on the boss, resistances, parts of the arena you can take advantage of tactically, etc.

    Quote Originally Posted by Bizniztyme View Post
    And you could do that in all these encounters, who says they have to memorize they can just react but as you can see, they can't even do that. lol And almost all fights you can recover if you are skilled enough and geared enough. Even if people get knocked out of the fight. Why do you think people can sell clears? Because they are skilled and geared.
    The point of the thread isn't what the most skilled players can do but how the current end game content seems to be marking a divide in the community that may make said community shrink.
    (9)

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