Quote Originally Posted by subteraneanbird View Post
Square-Enix's method of checking your position is to force you to ping the server every set amount of time with where you are.
Position updates are every 0.1 sec now (was fixed for EX/Coil in 2.1 and everything else in 2.2) - so it's really are non-issue. Even adding network latency on top of that, overall lag shall not be more than 0.5 sec (and it's already rather bad connection).
It's just a convenient excuse, because most of the times people have problems with mechanics is due to human reaction latencies and not network latencies. Which should be fixed by more practice and memorizing rotations.