Okay, to clear all the confusion about lag, here's some background info on Square-Enix's position correction. Or rather, the lack of it.
Square-Enix's method of checking your position is to force you to ping the server every set amount of time with where you are. Note that this isn't identical to your character being drawn. In theory, if you were able to move to and fro fast enough, the game wouldn't see any movement at all despite your character on the screen moving.
For EX primals it's been reasonably shown this length is 1 entire second.
Factoring in network latency we can give a rough upper limit of ~1.5s (because any longer and you probably have actual connection issues).
Do note that the server is the one who handles all that, and not everything happening in a fight is synchronous (for example, your GCD is displayed and handled mostly locally locally, but your actions and their consequences are handled by the server) meaning on your end things can look peachy keen but the server doesn't see that. Guess who wins in that situation?
An easily observed way to see this is, sometimes in periods of high latency you will notice your moves being eaten by the server. This is FAR more obvious for casters, because of what happens. You're casting spells, you see a few go out, but then you start interrupting yourself. This is because you left your GCD while the server was still handling your last action, making you interrupt yourself because you're trying to perform 2 things at once.
Do note that if the server is under strain, this will happen REGARDLESS OF YOUR CONNECTION. Because it doesn't matter that you're sending the info to S-E perfectly, if they're being slow on actually resolving it on their side. This means you get the mythical "PS3 lag" (it does tend to happen a bit more on PS3 due to PSN existing as an intermediary) where from your perspective you absolutely cleared it but the server doesn't see that.
This is especially prevalent because Landslide has a cast time of ~3 seconds. That's not a whole lot of time if you get a max of 3 position updates! And even a small amount of latency can eat entire movements. So stop pretending that every single instance of someone claiming lag is them being baddies and trying to dodge responsibility. It shows a flagrant lack of knowledge in an aspect of this game's design that does actually hold people back pretty frequently.

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