https://yourlogicalfallacyis.com/anecdotal
Read it and understand why your argument holds no ground.
I already acknowledged some people may have technical problems. A game that is meant to have any kind of action in it should not try to cater to them, because it defeats the original purpose.
Edit:
I can explain your specific case in three ways:
A. Your connection has an abnormal latency. By abnormal I mean you are probably running 400ms+.
B. Your computer is not correctly configured. If you use a PC for gaming, disabling the nagle's algorythm is really one of the first things you should do. http://en.wikipedia.org/wiki/Nagle%27s_algorithm It's your machine, take care of it.
C. You don't understand how the game works. The game, by design (sadly), has delayed action execution when it comes to monster animations and their effects. Everything in game has the problem I'm about to explain in detail, to the exception of Meteor (as far as I know):
An enemy's action is split in two phases: casting and activation. Some actions don't have a casting phase (for example an enemy's auto attack). Some casting phases are shown as a casting bar, as it is the case of Weight of the Land but some don't show it at all, which is the case with landslide. However, there is a casting phase regardless: when Titan rises his fist after turning around.
The activation phase occurs as soon as the casting phase finishes and it includes, usually, yet another animation. For Weight of the Land this is Titan slamming his fists together or for Landslide this is Titan slamming his fist on the ground and creating a shockwave of rocks.
By the time the activation phase starts the server has already decided if you got hit or not, however you are still allowed to take actions at this point. You can still move, you can still cast. In fact, it's even possible to technically land a spell after you died due to this strange effect.
In the case of landslide, it means that while the game already registered you as hit by Landslide, the effect has yet to be applied to you and you can still move around. This is why you often times see people flying to the sides of the arena instead of towards the direction the landslide actually hit.
This is not lag, this is just a poor implementation of visual cues and I keep meeting people that don't understand, despite 50 levels of dungeons, that this is how the game works.


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