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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    As long as the items don't unlock game content like dungeons or quest chains, and they don't grant gear with stats (except for stuff like the Bomb Earrings which grant a flavor-esque +2 Fire Resist that's pretty much negligible in the grand scheme of things), then I'm fine with a cash shop.

    Vanity gear sets? Sure! Items like Fantasia that edit things that cannot necessarily be edited, but generally don't affect general gameplay (i.e. Namingway Cards for character/FC/Chocobo/Retainer, Holy Symbols of Twelve to change Patron Deity, etc)? Why not? Special housing items that look pretty? I can't see a reason why it would be a bad thing.

    Hell, when I was still playing DCUO, there were even a few QOL items in the cash shop, like a one-use Summonable Repair/Mail/Bank NPC, and I don't see anything wrong with those either, because everyone has access to those same things if they go into towns.
    (1)

  2. #2
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by HakuroDK View Post
    Hell, when I was still playing DCUO, there were even a few QOL items in the cash shop, like a one-use Summonable Repair/Mail/Bank NPC, and I don't see anything wrong with those either, because everyone has access to those same things if they go into towns.
    I sort of see an issue with this because time management is a game mechanic. Your paying to spend more time in the thick of it the good content. Sort of like paying for skipping lines at a roller coaster.

    In an odd way it would be like power leveling. Paying cash to level faster with not needing to go back to town.
    (0)
    Last edited by Bloodclaw; 06-02-2014 at 04:50 AM.

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bloodclaw View Post
    I sort of see an issue with this because time management is a game mechanic. Your paying to spend more time in the thick of it the good content. Sort of like paying for skipping lines at a roller coaster.

    In an odd way it would be like power leveling. Paying cash to level faster with not needing to go back to town.
    There's a bit of a difference, at least with DCUO vs FFXIV. In DCUO, quests were largely controlled via communicator and could be turned in the same way from anywhere in the game world. In FFXIV, you always have to turn in quests at an NPC with very very few (if any) exceptions, so you always have to go into town. In fact, the best kind of leveling (at least for DoH/DoL) is through Leves, and you're always in town that way.

    Mail isn't used frequently at all unless you're an RPer or transferring items from one character to another or something, so that would be virtually harmless.

    Repair NPCs would be a huge boon for folks who do raid or run EX Primals, because there's always that one guy who didn't repair their gear before they went in and, 9 times out of 10, if the group leaves the instance, at least two or three people will just flat-out drop the group, possibly ending the run altogether, because of that one guy who didn't repair gear first.

    Bank NPCs... fair enough, those would probably not be a great idea.

    But I don't think it would be like power leveling. Not really. And for most players, many of these QOL things would be a waste of money.
    (2)

  4. #4
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by HakuroDK View Post
    There's a bit of a difference, at least with DCUO vs FFXIV. In DCUO, quests were largely controlled via communicator and could be turned in the same way from anywhere in the game world. In FFXIV, you always have to turn in quests at an NPC with very very few (if any) exceptions, so you always have to go into town. In fact, the best kind of leveling (at least for DoH/DoL) is through Leves, and you're always in town that way.

    Mail isn't used frequently at all unless you're an RPer or transferring items from one character to another or something, so that would be virtually harmless.

    Repair NPCs would be a huge boon for folks who do raid or run EX Primals, because there's always that one guy who didn't repair their gear before they went in and, 9 times out of 10, if the group leaves the instance, at least two or three people will just flat-out drop the group, possibly ending the run altogether, because of that one guy who didn't repair gear first.

    Bank NPCs... fair enough, those would probably not be a great idea.

    But I don't think it would be like power leveling. Not really. And for most players, many of these QOL things would be a waste of money.
    As I said before, I have a very ridged view of games and mechanics. Every restriction is an obstetrical designed to challenge the player to deal with. Time management in included. In ESO people are pissed because horses cost a shit ton of gold and the areas are huge, making getting anywhere in the game take time. This is pushing people to pay the $20 for the free horse.

    Time is what makes the difference between a player have 4 level 50 classes and 8 level 50 classes. So when you start putting convince items to be bought, you mess with the time aspect of the game, taint it even, as you are paying to win it. I just could not agree with these in a cash shop.
    (1)