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  1. #71
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    I have so much appreciate for this I can't even describe it. Thanks.
    You're welcome

    And I can understand where your coming from with the numbers debate. If this idea were to be adopted, I could be for "no pure numbers" if they threw some interesting checks into the battles. And I think there should be one for every 10 ilevels, which each challenge progressively getting tougher. Not just in pure output, but in mechanics as well.

    ILevel 40 Challenge! : 3 groups of 2 mobs each. Think treasure map.

    ILevel 50 Challenge! : Fighting a boss with differing AOE patterns on the floor to dodge

    ILevel 60 Challenge! : Boss fight. At spots throughout the fights 2-4 adds (of varying HP pools) spawn on outer edge and walk towards the middle (think crawlers from PS). DPS checks to kill adds before they reach the middle or cause insta-wipe.

    So on and so forth. If the hests themselves brought a little bit of flavor to the fights with some interesting things we need to do, (this part is important) which simulate real things asked of us in endgame content I think this would be pretty valuable even without pure DPS numbers. Higher levels can teach you how to prioritize mobility, when pushing phases is important, and other small nuances of fights. Pre-ilvl50 hests could focus on helping you maximize your rotation, not by telling you or holding your hand, but by failure of the hest itself.
    (3)

  2. #72
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by JayCommon View Post
    I know the problem will come. I even stated that in part of that same quote that you left out. I will quote it again because it needs to be read.



    You are making a mountain out of a molehill. Crap like that is going to happen no matter SE gives us. Why should this stop them from giving it to us? And why can't the general player-base just GROW UP instead of getting all butt hurt over criticism? The PF is there for people to set parameters for their party. If you don't like their parameters, no one is forcing you to join that party? Try making your own PF with your own rules. If people want to do the content they will join it, and you will have the ability to kick anyone you deem too "elitist" or "hardcore".

    Some of us have fun by trying to be the best. Not everyone who wants to be the best gets their jollies off by making the worst feel bad about them being bad.
    I am not sure who's butthurt, to use your nice words. We are debating points here, for everyone to see. If people see that as personal attacks, that's their own problems and I can suggest to see a doctor, they sell pills for that.

    I guess we have different views about how FFXIV should be played. I love big numbers in game where it counts. This one ain't one, as per the views of Yoshida.

    If it's different, please let us have him explain it to us.

    For the time being, SE made it that was, and mentionned more than once that they won't go with it.

    if Crap like that is going to happen no matter, don't you think it's then on the side of the community?

    It's all cool with me with trying to be the best. That doesn't mean you need to belittle others that just want to have fun, for the sake of what you call a game.

    Even here it's clear we have different levels of players, and each is entitled to have a game that they could enjoy. So if they would have said yes, even I would have used it.

    The true elites here: SE. They reign supreme. They don't want us to split and provoke resentment, which as a type it's obvious we are on different levels.

    We, the common folks, can express like what the OP did here, and many others before him, their questions, opinions, suggestions. People have stated their points many times, and SE gave a decision.. Feels like we are going into appeal just like in real life..

    wow.
    (1)
    Last edited by KingOfAbyss; 05-29-2014 at 04:33 AM. Reason: Silly 1000 characters lol

  3. #73
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JayCommon View Post
    snip
    Now that's a good idea yet the potential to still be used to deny players is there especially if has a time attack or survival mode. Personally it should still be solo focus that way you can't blame anyone else for failing at situational awareness which helps a player grow individually.

    It should just be a "training" tool and players can gauge how well they can handle mechanics and implement what they learn as they go.

    Each should be role specific and job specific. Since tanks and healers can still dps some melee can dps/kite, and casters can heal, sleep, kite, etc.

    Entry level should focus on utility. Such as slows, stuns, and pushback. Then with ranks that introduce things like AoE's avoidance.
    Mid level focuses more on optimizing yourself well. Then with ranks have a random generator for mechanics so you can be in your toes.
    High level focuses on being on your best shape and do the mechanics. Kind of what like you can expect with most lvl 50 dungeon bosses and primals.
    Expert level might as well basically make solo training version for coil bosses so players can train themselves on the mechanics on said encounters and their rotation so players can know what to do and when.

    Yet you can only unlock a coil boss version after you've at least attempted it once.
    (0)
    Last edited by Gormogon; 05-29-2014 at 04:42 AM.

  4. 05-29-2014 04:43 AM
    Reason
    Misspost

  5. #74
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tiggy View Post
    Something as simple as this could work.
    D - You beat it, but barely.
    C - You beat it with some wiggle room.
    B - Above average.
    A - Well Done!
    S - Holy crap that's some Deeps! (or whatever mode you're in)

    So for tanking it could be based on how much you mitigated.

    Thoughts?
    I see exactly what you want here Tiggy. In all fairness, that would be nice.

    But those who will have seen once the S-rank, will change their threshold to be the new D.

    I am just like you: I want to decimate and disintegrate every last part of the mobs.

    I am also someone that starts at D and want to end up at S (what power! muhahahaha)

    If it's a solo game.

    Mixed with 7 others, that some will be Ds, others, a, and some S.. will make a difference.

    Right now, you get to D - You beat it, but barely. (most people will be satisfied cause you did beat it after all that sweat and wipes)

    No harm here. If you want to beat your second round at the same dungeon, for yourself, it's all good, there is room for improvement at any time.

    We will be mixed with some Fs too: This is what SE wants to make sure they get a good time.

    And as following your rankings, He placed his bet on the D and C, which let's speculate here, could be 80% of the people that plays the game.

    Should he overlook the 20%? Heck no, but he needs to weight the pros and cons of every little step he makes, cause he knows he'll be judge and ready to be lynched.

    So it's a fine line and not an easy one for him, I wouldn't want to share his position..

    Hopefully with that, they can brainstorm again and come to something that could be done.

    Hope the best for you, as you are entitiled to get your fun out of a game.

    Hopefully this game will sound right for you, as much as me, cause I am enjoying every moment of it ^^


    Regards
    (2)
    Last edited by KingOfAbyss; 05-29-2014 at 04:47 AM. Reason: Silly 1000 characters lol

  6. #75
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by JayCommon View Post
    You're welcome

    And I can understand where your coming from with the numbers debate. If this idea were to be adopted, I could be for "no pure numbers" if they threw some interesting checks into the battles. And I think there should be one for every 10 ilevels, which each challenge progressively getting tougher. Not just in pure output, but in mechanics as well.

    ILevel 40 Challenge! : 3 groups of 2 mobs each. Think treasure map.

    ILevel 50 Challenge! : Fighting a boss with differing AOE patterns on the floor to dodge

    ILevel 60 Challenge! : Boss fight. At spots throughout the fights 2-4 adds (of varying HP pools) spawn on outer edge and walk towards the middle (think crawlers from PS). DPS checks to kill adds before they reach the middle or cause insta-wipe.

    So on and so forth. If the hests themselves brought a little bit of flavor to the fights with some interesting things we need to do, (this part is important) which simulate real things asked of us in endgame content I think this would be pretty valuable even without pure DPS numbers. Higher levels can teach you how to prioritize mobility, when pushing phases is important, and other small nuances of fights. Pre-ilvl50 hests could focus on helping you maximize your rotation, not by telling you or holding your hand, but by failure of the hest itself.

    Quote Originally Posted by Gormogon View Post
    Now that's a good idea yet the potential to still be used to deny players is there especially if has a time attack or survival mode. Personally it should still be solo focus that way you can't blame anyone else for failing at situational awareness which helps a player grow individually.

    It should just be a "training" tool and players can gauge how well they can handle mechanics and implement what they learn as they go.

    Each should be role specific and job specific. Since tanks and healers can still dps some melee can dps/kite, and casters can heal, sleep, kite, etc.

    Entry level should focus on utility. Such as slows, stuns, and pushback. Then with ranks that introduce things like AoE's avoidance.
    Mid level focuses more on optimizing yourself well. Then with ranks have a random generator for mechanics so you can be in your toes.
    High level focuses on being on your best shape and do the mechanics. Kind of what like you can expect with most lvl 50 dungeon bosses and primals.
    Expert level might as well basically make solo training version for coil bosses so players can train themselves on the mechanics on said encounters and their rotation so players can know what to do and when.

    Yet you can only unlock a coil boss version after you've at least attempted it once.
    Yeah guys I love these ideas. This is kind of what I was thinking. Something that is like a "lite" version that specifically helps you train at certain mechanics. I know the conversation generally trends to a DPS goal, but I was hoping to have a broader utility in this type of tool. It could literally be that just by being able to complete the content that you are good to go.
    (0)
    Last edited by Tiggy; 05-29-2014 at 04:49 AM.

  7. #76
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by kukurumei View Post
    If it was for personal use...we have that
    PS3/PS4 players would like a word with you.

    Quote Originally Posted by KingOfAbyss View Post

    But those who will have seen once the S-rank, will change their threshold to be the new D.
    "someone might be mean to me therefore it shouldn't exist at all"
    (4)

  8. #77
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tiggy View Post
    This has absolutely nothing to do with my views, your views, or Yoshida's views, or anyones views. The reality is that there are indeed fights in this game, in the second coil, that are 100% a number games.
    It's Yoshida's and the DEVs team view that decided to make the endgame and the whole game. Let's get real here ^^

    After that comes feedback from the players.
    (1)

  9. #78
    Player
    Buklohn's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Reis Falz
    World
    Exodus
    Main Class
    Lancer Lv 50
    I say add a score card that you can pull up/look at at the end of the raid like DCUO. On this thread i have read how people say it will create abuse to other players, but lets think about this for a second. There are many threads on the forums talking about bad players and bad DPS, this may be the solution to make players better in the long run. If a player becomes competitive on his damage output you will see a lot of success in raids.

    (2)

  10. #79
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    Oh shame on us, participating in a public forum that might affect allocation of public resources in this case development time and development content.
    It's already been announced that they will be creating training dummies for housing. If resources are already being used to create something, we may as well toss ideas out there before they finalize their design.

    God knows they have a track record of rarely going back and fixing anything broken that they release(except that pillow..... damn they were on fire addressing that pillow before half a dozen people even made one).
    (3)

  11. #80
    Player Xakery's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    505
    Character
    Xakery Jones
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I like what OP said. I'm sure we'd still have people posting screenshots of their damage to flaunt their epeen. This is the world we live in.
    Too often I am in parties with someone randomly parsing dps and bragging or insulting others. I'm sure most times people just make shit up. They just want to tear down people for whatever reason and take the fun out of the game. I don't care the damage I do. My only concern is keeping eye on enemy attacks to either: dodge, stun, or silence. As long as we win, there should be no arguments, right?
    (2)

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