It's not a bad idea. It's always my thought that if a person can improve their maximum output, they'll definitely be better at handling other situations given they keep the same efficiency.Something as simple as this could work.
D - You beat it, but barely.
C - You beat it with some wiggle room.
B - Above average.
A - Well Done!
S - Holy crap that's some Deeps! (or whatever mode you're in)
So for tanking it could be based on how much you mitigated.
Thoughts?
There are lots of MVP type scoring in many games. Rarely do those present actuate data. Thus they never amount to anything but a number.
It's worse if you put it into a game of this type because it limits content producible by the content team.
Asking someone to save their CDs to push a phase or hold their damage to reverse it and then have someone go "No way I want to beat my personal score".... recipe for disaster.
Enhance Training dummy is the only real alternative and that's not going to satisfy anyone.
That's why I suggested a lettering system. It's not like beating a turn would give you that feedback. All that matters is that you won. The only content that would give that feedback would be the guildhest-like event I'm suggesting. That way there is no personal best score for any of the actual battles, and therefore no "personal score" to worry about beating. They wouldn't even be relevant to each other outside of it being a loose training system. Once again. I am not asking for feedback from real group content as winning should be all that you need. I'd only want this feedback on the solo-training content. With that in mind do you still think it would be a problem?
Totally agree.
One of the things that first needs to be understood is what is the groups intended "minimal" contribution for a fight to succeed. Since individually some people can perform higher than intended and others lower than intended. DPS meters don't take that fluctuation into account.
Coil doesn't require 8 people doing 100% to successfully complete it. Yet if it did that means if someone performs at 120% that means you got an additional 20% to spare that can spread to 1 group member or split between a couple.
This whole dps meter fiasco is already causing unwanted hostility.
Please pay closer attention to the conversation and stay on topic. No one is talking about putting in a DPS meter at all. You're refuting something we aren't even talking about.Totally agree.
One of the things that first needs to be understood is what is the groups intended "minimal" contribution for a fight to succeed. Since individually some people can perform higher than intended and others lower than intended. DPS meters don't take that fluctuation into account.
Coil doesn't require 8 people doing 100% to successfully complete it. Yet if it did that means if someone performs at 120% that means you got an additional 20% to spare that can spread to 1 group member or split between a couple.
This whole dps meter fiasco is already causing unwanted hostility.
Gormogon and kukurumei. I get it. You don't like this idea at all. You've made that very clear. Please go-to the other thread on the front page to voice your ideological displeasure with these ideas. This thread is intended to be a good natured discussion of any possible methods that COULD potentially work. All your nay saying and disparagement are not helping and are only serving to drive everything off topic. If you don't want to discuss pro's and con's or suggest new ideas then please accept that I know you don't like these ideas and that you don't need to keep saying. I get it.
Last edited by Tiggy; 05-29-2014 at 03:23 AM.
Any DPS worth their salt will want to know exactly how their damage stacks up and will want to improve it.I think it would still lead to people's actual DPS numbers being an issue though. Every DPS would be asked how much they parse on dummies before entering a group. Although your idea is one of the best ones put forward, I personally just don't want it in the game as it will do more bad than good. Implementing things which could be abused such as the vote kick was a necessary evil, but DPS meters are just not needed that desperately.
Don't ask, don't tell still leads to people kicking bad dps, they just can't mention why in chat. This idea would at least give those that are getting kicked or end up failing as a group a way to check their dps and compare to others.
A good chunk of the community being assholes is a entire separate discussion and no excuse to deny the playerbase a tool to gauge their damage when so many endgame fights have dps checks.
I'm just not sure why showing the exact DPS is a bad idea? Let's please just forget all the negativity (not you personally, the general response theme of this thread so far...) and stop projecting what may or may not happen if a guildhest idea was put into the game like this. I don't want to be told "You barely beat it!". That doesn't really help me any. We may have differing opinions on the matter, but with a D thru S rank system as you suggested without DPS #s, I most likely wouldn't use this aside from beating them each once (because I HAVE TOOOOOOO!!! lol).
Personally, I would like to see your tier system be broken up into time trial-esque ranks.
Bronze: ### DPS
Silver: ### DPS
Gold: ###DPS
A bronze is still a win, and your "Barely beating it" is still intact (because noone is satisfied with a Bronze) but shows with real numbers what you could attain based on your role.
And since all of this is Solo, there is no reason not to show pure numbers, IMO.
Also,
So much this ^Any DPS worth their salt will want to know exactly how their damage stacks up and will want to improve it.
Don't ask, don't tell still leads to people kicking bad dps, they just can't mention why in chat. This idea would at least give those that are getting kicked or end up failing as a group a way to check their dps and compare to others.
A good chunk of the community being assholes is a entire separate discussion and no excuse to deny the playerbase a tool to gauge their damage when so many endgame fights have dps checks.
I like the idea of a time trail scoring system. If you're beating it so fast you get gold them you're dps is quite high.Personally, I would like to see your tier system be broken up into time trial-esque ranks.
Bronze: ### DPS
Silver: ### DPS
Gold: ###DPS
A bronze is still a win, and your "Barely beating it" is still intact (because noone is satisfied with a Bronze) but shows with real numbers what you could attain based on your role.
And since all of this is Solo, there is no reason not to show pure numbers, IMO.
As far as displaying actual DPS numbers I'm mainly opposed as more of a way to meet in the middle with people who are concerned it will be abused. I personally don't have much of an issue with it, but I do understand why some would. Players could easily go "run this real fast and tell me your exact number" and that could have some potential for abuse. Whereas a more vague scoring system could still be useful to know if you've beaten a threshold, but you won't know it's specific value. Obviously players running true parsers in the background would quickly find the DPS requirement to get certain scores so I know the obfuscation can only go so far, but they wouldn't be able to ask that player for their exact number since only players with parsers would be able to provide it.
I have so much appreciate for this I can't even describe it. Thanks.
Oh shame on us, participating in a public forum that might affect allocation of public resources in this case development time and development content.Gormogon and kukurumei. I get it. You don't like this idea at all. You've made that very clear. Please go-to the other thread on the front page to voice your ideological displeasure with these ideas. This thread is intended to be a good natured discussion of any possible methods that COULD potentially work. All your nay saying and disparagement are not helping and are only serving to drive everything off topic. If you don't want to discuss pro's and con's or suggest new ideas then please accept that I know you don't like these ideas and that you don't need to keep saying. I get it.
I'm still seeing a thinly veil attempt to justified personal glorification to the public.
And I have already seen it has backed people into a corner from a "dps" meter to a "time attack"....which is pretty redundant in most games (even games that public list them have to reset and recalibrate with much effort every month or so)
If it was for personal use...we have that, what in the end is always brought up is a way to announce it to the world...and people have to ask...why?
Please, try to understand. This is 100% for personal solo use. Any amount of glory or bragging is entirely imagined by you. I have ZERO intentions to use this for bragging as I only want a tool. This is something I've said repeatedly. Why is this so entirely difficult for you to grasp? I've never once said I wanted the details to goto people and brag. I even went to length to discuss why I don't want DPS output specifically because I wanted to avoid that kind of use case. This isn't any thinly veiled attempt to do anything you suggested. It's a very overt and explicit attempt to come up with a right way to create this type of tool. Please stop pushing your prejudices onto me as some sort of personification of all that is bad with the game. I'm trying to help by giving newer players some way to practice and gauge themselves. It could actually help the game more than hinder it.And I have already seen it has backed people into a corner from a "dps" meter to a "time attack"....which is pretty redundant in most games (even games that public list them have to reset and recalibrate with much effort every month or so)
If it was for personal use...we have that, what in the end is always brought up is a way to announce it to the world...and people have to ask...why?
Also, even forums where we discuss this stuff have rules about staying on topic. You've made it very very clear you don't like these ideas. Posting about it 100 times will not make that any clearer. We get it. You don't like it. Square, when they read this thread, can see that you don't like it. You've made your voice heard. Now can we please stay on topic please?
Last edited by Tiggy; 05-29-2014 at 04:22 AM.
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