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  1. #1
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    ideas
    I really like these ideas. Especially tying guildhests to something meaningful, because I feel like guildhests is an untapped resource in this game that could be made extremely useful/fun.

    The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,

    YOU FAILED!

    Minimum DPS needed to complete: 140 DPS

    Your DPS : 132 DPS

    Very bare-bones but could be applied to all classes. Mitigated Damage: ??? Amount Healed: ??? etc.

    For these DPS fights, I would also suggest that there is no auto-attacking by mobs, BUT put the mechanics in as one-shot kills so there is a reason to progress. Get hit by the circle? Auto-fail. Also for higher tiers, put burst DPS sections in where adds pop and you have X amount of time to make sure they are all dead, or you fail. Could help players manage their CDs better on top of striving for better DPS.

    Opinions?
    (1)

  2. #2
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by JayCommon View Post
    I really like these ideas.
    The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,

    YOU FAILED!

    Minimum DPS needed to complete: 140 DPS

    Your DPS : 132 DPS

    Opinions?

    Don't like it at all, it isn't really needed. The same effect would be achieved by visually telling you a boss is about to bone you with a One-Hit because you failed a DPS phase.

    But explicitly pointing fingers at DPS is a terrible way to advance the game. It's almost like breaking the 4th wall of RPG gaming, it works in competitive PVP games but not so well in games like FFXIV.
    (0)

  3. #3
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Edellis View Post
    Don't like it at all, it isn't really needed. The same effect would be achieved by visually telling you a boss is about to bone you with a One-Hit because you failed a DPS phase.

    But explicitly pointing fingers at DPS is a terrible way to advance the game. It's almost like breaking the 4th wall of RPG gaming, it works in competitive PVP games but not so well in games like FFXIV.
    This is a solo instance....no one would see this but you if you participated.....
    (0)

  4. #4
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by JayCommon View Post
    This is a solo instance....no one would see this but you if you participated.....
    but didn't you hear? this game is the MMO equivalent to 'No child left behind' nobody is bad, everyone is special! How dare you inform them that they are sub-par in anything!

    Or at least that's what the posts in this thread lead me to believe.
    (3)

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