Quote Originally Posted by Tiggy View Post
ideas
I really like these ideas. Especially tying guildhests to something meaningful, because I feel like guildhests is an untapped resource in this game that could be made extremely useful/fun.

The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,

YOU FAILED!

Minimum DPS needed to complete: 140 DPS

Your DPS : 132 DPS

Very bare-bones but could be applied to all classes. Mitigated Damage: ??? Amount Healed: ??? etc.

For these DPS fights, I would also suggest that there is no auto-attacking by mobs, BUT put the mechanics in as one-shot kills so there is a reason to progress. Get hit by the circle? Auto-fail. Also for higher tiers, put burst DPS sections in where adds pop and you have X amount of time to make sure they are all dead, or you fail. Could help players manage their CDs better on top of striving for better DPS.

Opinions?