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  1. #1
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gormogon View Post
    Well for one you don't need a DPS meter to know if someone has a sound rotation and that is all that matters that it is sound.

    For those saying you need dps meters to better yourself consider this. You can already check your DPS rotation by reading your abilities description. There's training dummies already in-game so go play around with them if you feel you're lacking or you want to better your damage rotation. Ask help from a player that's consider "the best" if you need to. There's no shame in it.

    Always take situational awareness into consideration and find ways to optimize for inconsistencies. Not just in regards to your damage abilities for damage but also when you should consider making a judgement call on utility like stun, slow, and snare. If you need to consider saving your gap closers for certain phases. When as a bard you should consider using those songs and even the lv3 limit break. When as a caster you should use manawall, manaward, virus, lethargy, apocatastasis, sleep, eye for an eye, heal, and for those summoners battle res. So on and so on.

    If you feel someone is lacking, gather everyone in the group never single someone out because as group the group needs to function to a certain capacity together not individually. Ask and make sure everyone has food and pots for raids. Check their rotations individually and see if they are sound.

    Even sometimes despite having perfect DPS it's just a matter of practice and patience.

    If you really want to make a difference start by truly aiding not by mocking those that are not up to your standards.
    /Clap

    Another one that gets it.

    ----

    I had the tought that SE wanted this game for casuals. Judging how perfect everyone needs to be at second coil, makes me wonder..

    I myself thought at one point that my BLM rotation was solid until I found out I was pulling 100 DPS lower than others. Turns out that my rotation was good but I wasnt doing little things like aetherial manipulation.
    Turns out your rotation wasn't good, since you just wrote that you skipped 'little things'.. that counts.

    And how did you know exactly it was accurately 100 dps?

    A BLM that needs to stand still for his perfect rotation, in a place that you have to move lots, might make a little less DPS.. althought I'm not sure.. and then adapt and come with a different rotation, that works.

    oh and Jay, sadly
    You don't have to divulge your DPS to anyone.
    The problem will come, like these PF 1 mistake and your out.

    now it will be: take a screen shot or record a video, give us the link on youtube so we will judge if you are decent (perfect) else kick.
    (3)
    Last edited by KingOfAbyss; 05-29-2014 at 12:34 AM. Reason: Silly 1000 characters lol

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by KingOfAbyss View Post
    I had the tought that SE wanted this game for casuals. Judging how perfect everyone needs to be at second coil, makes me wonder..
    It doesn't matter what you "think" what matters is what is right in front of our face. Fights with extremely serious DPS checks. Please try to understand that your opinion isn't important in scenarios like turn 8. The damage required to win is.

    Quote Originally Posted by KingOfAbyss View Post
    Turns out your rotation wasn't good, since you just wrote that you skipped 'little things'.. that counts.
    This isn't about me or my damage that I've since fixed. Stop trying to distract from the conversation while focusing on something that was simply used as example of why what you were saying doesn't work in all situations. This is distracting the point of this discussion.

    Since no one wants to get back on topic I figured I'd throw in a bone to get us back on track.

    I was thinking something like guildhests for solo play might be a good idea. You can have a series of them for each of the three positions.

    The DPS ones could be tiered such that each successive tier requires more DPS. Similar to how t8 is (with 4 dreads) 1,120,000 / (11*60) = 1696.96 DPS we could have small one person fights that have a specific time limit where a specific amount of damage must be done. This would make it so if you are able to clear the S-rank (or whatever it could be called) missions then you know you have enough to tackle this content. Also to avoid any conflict make sure we don't tie any rewards or titles to it. This way it's entirely personal.

    For Tank we could have something you simply need to take a beating and survive for X amount of time. Each tier can focus on different types of damage. One could be dread training where you're hit by one massive enemy, or another where you have many enemies and you must handle mobs.

    For healer it could be different scenarios. Some where you have to quickly remove debuffs (like we need in moogle mog), one where we need to heal many people at once, one where one person is getting hit like a truck and the heals need to be focused and hard.

    I think a series of fights like these could easily be enough to gauge you're ability to handle certain end game elements if they are designed well. Any thoughts guys?
    (2)

  3. #3
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tiggy View Post
    I think a series of fights like these could easily be enough to gauge you're ability to handle certain end game elements if they are designed well. Any thoughts guys?
    I like it. You could even have ones where you have to do x amount of dps (or healing) while dodging etc.
    (0)

  4. #4
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    ideas
    I really like these ideas. Especially tying guildhests to something meaningful, because I feel like guildhests is an untapped resource in this game that could be made extremely useful/fun.

    The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,

    YOU FAILED!

    Minimum DPS needed to complete: 140 DPS

    Your DPS : 132 DPS

    Very bare-bones but could be applied to all classes. Mitigated Damage: ??? Amount Healed: ??? etc.

    For these DPS fights, I would also suggest that there is no auto-attacking by mobs, BUT put the mechanics in as one-shot kills so there is a reason to progress. Get hit by the circle? Auto-fail. Also for higher tiers, put burst DPS sections in where adds pop and you have X amount of time to make sure they are all dead, or you fail. Could help players manage their CDs better on top of striving for better DPS.

    Opinions?
    (1)

  5. #5
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by JayCommon View Post
    I really like these ideas.
    The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,

    YOU FAILED!

    Minimum DPS needed to complete: 140 DPS

    Your DPS : 132 DPS

    Opinions?

    Don't like it at all, it isn't really needed. The same effect would be achieved by visually telling you a boss is about to bone you with a One-Hit because you failed a DPS phase.

    But explicitly pointing fingers at DPS is a terrible way to advance the game. It's almost like breaking the 4th wall of RPG gaming, it works in competitive PVP games but not so well in games like FFXIV.
    (0)

  6. #6
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Edellis View Post
    Don't like it at all, it isn't really needed. The same effect would be achieved by visually telling you a boss is about to bone you with a One-Hit because you failed a DPS phase.

    But explicitly pointing fingers at DPS is a terrible way to advance the game. It's almost like breaking the 4th wall of RPG gaming, it works in competitive PVP games but not so well in games like FFXIV.
    This is a solo instance....no one would see this but you if you participated.....
    (0)

  7. #7
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by JayCommon View Post
    This is a solo instance....no one would see this but you if you participated.....
    but didn't you hear? this game is the MMO equivalent to 'No child left behind' nobody is bad, everyone is special! How dare you inform them that they are sub-par in anything!

    Or at least that's what the posts in this thread lead me to believe.
    (3)

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