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  1. #141
    Player
    Tule's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Tule Lycoris
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Diavolo View Post
    Snip.
    It isn't moronic. It is a logical line of reasoning, when people don't spell out exactly what they said. It is kind of how conversations work. So instead of incorrectly using words, how about you respond like a human being. It is moronic to think that being able to measure damage output won't help you understand your job. Other games have it, and when they do people are able to tell if what they are doing is strong or weak compared to others. Then from that they can see why. Is the other person more geared? Does the other person have a different rotation? Is the other person in a better position? Are they faster?

    So I do think you were implying that, even if you don't know you were. But even if you weren't, you are still wrong. So be wrong under a slightly different wording, I am sorry.
    (0)

  2. #142
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I think too you have to look at the fact that, an in game DPS meter would actually not tell you very much information.

    This is why parsers have a lot of different stats that they show you, because you need to analyze the data to actually understand what is going on.

    The DPS number itself is often times the most useless piece of information.

    From a Wow forum "For example, one of the big differences between Recount and Skada is how they calculate the "per second" part of DPS. Skada uses the time of the whole fight where recount uses the time when players are active. This is a decisions that Blizzard would also have to make and there isn't really a right answer.

    The key to the DPS issue is not having an official meter but developing, as a community, a better understanding of what a DPS meter actually means. Far too often people are taking extra damage, ignoring interrupts, and screwing up mechanics so they can chase higher DPS numbers. If we, as a community, agreed that DPS is not the single holy number that all must chase we would be better off. There is far more to playing this game well than just doing more damage."
    (3)

  3. 05-31-2014 02:10 AM
    Reason
    Kept going on tangents... T,T

  4. #143
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MythToken View Post
    I think too you have to look at the fact that, an in game DPS meter would actually not tell you very much information.

    This is why parsers have a lot of different stats that they show you, because you need to analyze the data to actually understand what is going on.

    The DPS number itself is often times the most useless piece of information.

    From a Wow forum "For example, one of the big differences between Recount and Skada is how they calculate the "per second" part of DPS. Skada uses the time of the whole fight where recount uses the time when players are active. This is a decisions that Blizzard would also have to make and there isn't really a right answer.

    The key to the DPS issue is not having an official meter but developing, as a community, a better understanding of what a DPS meter actually means. Far too often people are taking extra damage, ignoring interrupts, and screwing up mechanics so they can chase higher DPS numbers. If we, as a community, agreed that DPS is not the single holy number that all must chase we would be better off. There is far more to playing this game well than just doing more damage."
    This sounds really cute until you realize its BS
    Missing key mechanics=Death pretty obvious (to me as a healer) There are mechanics that arent death for messing up but extra healing required(part of being a good healer is be able to handle non lethal mechanics).
    Not hitting dps check =wipe too
    im sorry but for group in second coil a player who dodges everything but does bad dps is completely worthless
    Whereas a player who say takes a little extra damage(maybe even cause the occasional wipe) but does good dps is worth a lot more.

    Obviously the ideal is to have a player do both. Its actually easy to find a player who can do mechanics because ffxiv mechanics are straight forward. The rare players are those who can do mechanics AND good dps.

    Dps meter is an amazing tool for those trying to progress in second coil. I simply cant imagine the fustration of people trying to pug second coil without a dps meter. Its pretty much a lottery roll whether you get dps who can actually do their role of hitting dps check or not.

    There a double standard here. If a healer dont meet hps check or tank doesn't build enough threat. Then they are bad and understandably replaced. But if dps dont meet dps check we should deal with it and continue wiping lol.
    (7)
    Last edited by sharazisspecial; 05-31-2014 at 03:17 AM.

  5. #144
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by sharazisspecial View Post
    snip
    Can dps but can't dodge mechanics = wipe
    Can dodge mechanics but can't dps = wipe

    I don't see how one is better than the other when the end result is the same.
    (0)

  6. #145
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gormogon View Post
    Can dps but can't dodge mechanics = wipe
    Can dodge mechanics but can't dps = wipe

    I don't see how one is better than the other when the end result is the same.
    Dps occasionally messes up mechanics but has enough dps=eventually beat fight
    Dps eats non lethal mechanics but has good dps=harder on healers but you will beat fight fairly consistently

    Dps will fail a mechanic if they get them but has enough dps=you will beat the fight if that dps doesnt get a mechanic to deal with. Happens more often then you think with how se have designed the fights. In turn 9 i never got once got divebomb marker until after we beat the fight.
    Dps dodges/does every mechanic but does 80dps=you will never ever beat the fight.

    Btw with voice chat, a more aware player can simply call out mechanics or tell x player what to do. Example blighted boquet. Raid leader calls out stop! when he sees it . Even the most mechanically weak player can be helped there.
    Without a dps meter how much can you really help dps players? Or even see if they listen to your "help" .Pugs are notorious for having dps player who refuse to take your dps advice. Especially if there is no concrete proof for you or them to see improvement.

    Good dps lets you progress to next phase skipping mechanics needing to be done.
    SE have designed new coil with strict dps checks and hp% phases. Dps meter is an invaluble tool. Those who hate dps meters for the chance of being shown to have low dps have a bad mentality for endgame progression. Perhaps SE should only have a dps meter where it truly matters, such as second coil and maybe the extreme primals.

    It could be similar to PvP. Show a damage report at the end of the boss battle. Showing % of damage each dps did.
    (2)
    Last edited by sharazisspecial; 05-31-2014 at 03:52 AM.

  7. #146
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Gormogon View Post
    Can dps but can't dodge mechanics = wipe
    Can dodge mechanics but can't dps = wipe

    I don't see how one is better than the other when the end result is the same.
    Not sure why anyone would bother replying to you at this point but here we go.
    She's pointing out that you can eat some damage and if your DPS is strong enough, it's something you can shrug off.
    But if your DPS is dodging everything but isn't strong enough, you can't shrug it off as it means you'll wipe sooner or later due to having additional phases or potentially facing an enrage mechanic.
    It's that simple.

    Strong DPS = You win regardless, most of the time.
    Naturally there is gray areas, but having strong DPS means you have more room for error.
    (5)

  8. #147
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Yeah without dps meter in a pug. If you are hitting enrage and you have 2 dps players. 1 is eating non lethal mechanics but doing very good dps the other is dodging everything but doing pitiful dps. Judging without a dps meter you would probably blame the one eating mechanics. Even though its the one dodging mechanics that is the problem.
    (0)

  9. #148
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by sharazisspecial View Post
    Yeah without dps meter in a pug. If you are hitting enrage and you have 2 dps players. 1 is eating non lethal mechanics but doing very good dps the other is dodging everything but doing pitiful dps. Judging without a dps meter you would probably blame the one eating mechanics. Even though its the one dodging mechanics that is the problem.
    It staggers me every time I see someone say something to the affect of "Well I didn't die this time, so I must have done really well!" Yet they're barely ahead of the tanks dps wise. It happens a lot more than people probably realize.
    (1)

  10. #149
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by sharazisspecial View Post
    snip
    All those "if".

    Sorry but if DPS was the answer to every issue Titan EX and Twintania wouldn't be roadblocks.
    (1)

  11. #150
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Titan HM is the roadblock. Titan EX is a joke.
    (1)

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