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  1. #151
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    Ill just say a system built around waiting for the exact same tp, and doing the exact same skill for any level range and then waiting for tp to come back so you can do it again was, to me, boring as heck.
    Pardon the might be stupid question but...isnt that what we do here in 14? PLUS waiting for the stamina gauge? We use normal attacks, wait for enough TP and stamina, use a skill, go back to normal attack and repeat the process?

    I just think auto-attack saves us from "mashing" normal attack while we wait for enough tp.
    (0)

  2. #152
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Even if they made AA optional you'd have people b**ching about, trying to change the game to their liking for everyone else.
    (0)
    Last edited by syntaxlies; 07-01-2011 at 01:45 AM.

  3. #153
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    im not too fussed about it now seeing as it barely affects archers and mages
    (0)
    'United we stand, Divided they fall'

  4. #154
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    YAY AUTO-ATTACK!!!
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #155
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Wouldn't mind something /pause to cease auto-attacks for making precision attacks. Remember everytime an AA snucm in after your SA but before your WS? Crap like that. AA would just resume after your next attack action.
    (0)
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  6. #156
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am amazed at the level of conjecture prevalent in this thread. Everyone against AA seems to think that it means people can start a fight and then just let AA take care of the entire fight. I've played very few MMOs with auto attack where this was the case... and in almost all of those instances the fights were against weaker mobs.

    It seems that any debate about whether Auto Attack will cater to the lazy or somehow ruin strategic elements in the game seem moot until they actually implement it. And even then they've announced that the update after next will further expand and define the action algorithms inherent in having an Auto Attack system.

    The notion that auto attack caters to rmt seems the most silly to me, since by and large all the effective RMT bots serve their purposes perfectly well, and adding auto attack means the rmt botters will need to recalculate their own algorithms which if anything will slow them down while they make programs for the new system.

    The one post that makes the most sense in either direction is that now during fights we have the opportunity to chat.

    Everything else is pointless conjecture until the system is actually implemented. Then the debate can ensue based on actual user feedback.
    (0)

  7. #157
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ferth View Post
    I am amazed at the level of conjecture prevalent in this thread. Everyone against AA seems to think that it means people can start a fight and then just let AA take care of the entire fight. I've played very few MMOs with auto attack where this was the case... and in almost all of those instances the fights were against weaker mobs.

    It seems that any debate about whether Auto Attack will cater to the lazy or somehow ruin strategic elements in the game seem moot until they actually implement it. And even then they've announced that the update after next will further expand and define the action algorithms inherent in having an Auto Attack system.

    The notion that auto attack caters to rmt seems the most silly to me, since by and large all the effective RMT bots serve their purposes perfectly well, and adding auto attack means the rmt botters will need to recalculate their own algorithms which if anything will slow them down while they make programs for the new system.

    The one post that makes the most sense in either direction is that now during fights we have the opportunity to chat.

    Everything else is pointless conjecture until the system is actually implemented. Then the debate can ensue based on actual user feedback.
    No, it's not conjecture. Many players like myself have played a half dozen or more AA-based combat systems in MMORPGs and would honestly prefer not to have that nonsense dragging down what could have been a progressive battle system for the genre. The base that the game launched with was fine. It didn't need to be rebuilt, it needed to be completed and streamlined. One thing is for certain: if the system they hand us is a carbon copy of FFXI's combat (which was the #1 reason why I didn't stick with the game; dear god, was it slow and boring), I'll be dropping it like a bad habit.
    (0)

  8. #158
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Dreamer View Post
    No, it's not conjecture. Many players like myself have played a half dozen or more AA-based combat systems in MMORPGs and would honestly prefer not to have that nonsense dragging down what could have been a progressive battle system for the genre. The base that the game launched with was fine. It didn't need to be rebuilt, it needed to be completed and streamlined. One thing is for certain: if the system they hand us is a carbon copy of FFXI's combat (which was the #1 reason why I didn't stick with the game; dear god, was it slow and boring), I'll be dropping it like a bad habit.
    QFE, also I am in love w/ chloe.
    (0)

  9. #159
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    Derpaherpaderp
    (0)

  10. #160
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I am all for auto attack. I think it odd the game didn't have it in from the get go. I feel like 'attacking' should always have been the default choice done automatically then we use abilities etc around it... basically as in FFXI.

    Also to whoever said:

    "It means i like pressing buttons, like how I used to in FF7,8,9,10 and 12"
    I don't think this quite applies as they were mostly turn based systems.
    (1)

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