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  1. #171
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    Jun 2011
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    At this point, why not make auto-attack optional?
    (0)

  2. #172
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    45
    It worked in FFXI and it certainly will work in FFXIV. I'm for the Auto-Attack.
    Optional is perfectly fine too! After all, who can hate options? :P
    (0)

  3. #173
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    At this point, why not make auto-attack optional?
    the system can't function correctly if it is optional
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #174
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by ReapKarmah View Post
    After all, who can hate options? :P
    quite a few people apparently
    (0)
    'United we stand, Divided they fall'

  5. #175
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    well having both options is like chosing controller or wii remote for playing a shooter. they not the same game. plus if just an option i'd probably kick anyone from my group using auto cause i'd deem them lazy asses that are afk. or most would just use it if one or the other became the norm. plus how can u really have manual and auto, doesn't really work having both.

    either way, yeah it worked for ffxi but near it's end of life auto attack sucked when people was just tp burning an no weapon chains and bursts. then it was just zombie grinding and no fun. hopefully they fix the br and in a way were we acually use it, but if anything like now? no one is using them for much more then nm's so, eh auto attack will suck and lose it's appeal to most people.
    (0)

  6. #176
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by weeble View Post
    well having both options is like chosing controller or wii remote for playing a shooter. they not the same game. plus if just an option i'd probably kick anyone from my group using auto cause i'd deem them lazy asses that are afk. or most would just use it if one or the other became the norm. plus how can u really have manual and auto, doesn't really work having both.

    either way, yeah it worked for ffxi but near it's end of life auto attack sucked when people was just tp burning an no weapon chains and bursts. then it was just zombie grinding and no fun. hopefully they fix the br and in a way were we acually use it, but if anything like now? no one is using them for much more then nm's so, eh auto attack will suck and lose it's appeal to most people.
    lose it's appeal? You do realize that almost every mmo uses auto attack...right? Even those that are still coming out...and remaining successful...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #177
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Dubont View Post
    lose it's appeal? You do realize that almost every mmo uses auto attack...right? Even those that are still coming out...and remaining successful...
    I would argue that the future releases over the next year and a half will emphasis more action oriented combat. SWOTR is the exception, not the rule... and I haven't heard anything that awe inspiring to judge that the game system will be a success, rather it will be successful because star wars nerds, just like final fantasy ones will salivate for dog shit if it has lightsabers in it.
    (1)

  8. #178
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    I find myself losing more and more care to play this game with how much I continue reading.

    Why? The auto-attack overhaul taking place alongside other good changes.

    See my previous post in this thread if you (a new reader) haven't read it.
    (0)

  9. #179
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by DAOWAce View Post
    Does anyone voting for auto-attack understand the fact that the current battle system keeps you active in battles instead of casually sitting back and watching your character automatically hit things?

    I can't help but feel surrounded by ignorance.

    How many of you have actually played FFXI? How many of you have played a game with auto attack in the last 5 years? How many of you have actually played a game without auto attack in the last 5 years?

    Remembering that: What was more enjoyable? What kept you in tune with your battles? If you say auto-attack, you better provide a clear in depth explanation, else I consider your judgement flawed and unable to hold any weight.


    Auto attack doesn't need to be a part of this game. They designed the current battle system around it; all they need to do is refine it, not remake it. It's a huge waste of time that could be better spent on other mechanics like polishing the actual battle mechanics, action bar and hotkey management, making the game less macro reliant, stamina management, cooldown management, class balance and uniqueness, etc.

    I feel that the reason they're reverting back to something they used in the past because is because 1) They took a chance and received a huge backlash from the community - not because of the 111 battle system - but because the game was clearly unfinished (lack of mechanic polish, lack of engine optimization, lack of content). and 2) the previous system worked. Guess what? The previous system is over 8 years old, used in the majority of MMORPGs, and this is an entirely new game.


    People have based their playstyle around the current battle system. Some heavily enjoy it, especially people playing ranged classes or those that do crazy timed attacks with varying jobs (myself included). Like I said previously; if that's changed, people lose enjoyment in fighting, and potentially the entire game itself.


    In regards to 'lag'; welcome to playing on a server in Japan from America. It won't change unless regional servers are implemented: http://ffxiv.zam.com/forum.html?foru...92063227414682

    Have you even partied with JP players? Have you even seen how early they can attack? How little delay they have? Have you see them attacking a monster 20 feet away? Have you seen US players do this, ever?

    Want to solve the attack spam without forcing a global change to auto attack? Put a delay on things so the animations HAVE TO PLAY OUT COMPLETELY. That's a way to fix it without throwing away all the work done on the new battle system.


    Think I'm about done typing for now..
    Pretty sure people are lazy

    After reading your post, all I can say is FFXIII had auto-attack, that was more memorable than say, the battle system for Silent Hill. >.>
    (0)
    Last edited by MattyWS; 07-19-2011 at 11:16 PM.

  10. #180
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Why are people still talking about this?
    (1)

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