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  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kugata View Post
    Go please play Final Fantasy XI and you will touch GREAT game and after that come back and tell us what do you feel..
    Probably you never was in "end game PTs"
    I did that. Melee jobs were duuuuullll... You just sit there staring at the screen and hit one or two buttons only once in a while for WSs or buffs. Mages were better 'cause I could always be casting something, but melee was so 'do nothing' I could practically use the battle time to go read or play a second game simultaneously.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    2
    This feature is what kept me from joining back when this was released. I might consider installing my copy of the game now.
    (0)

  3. #3
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    After having played XIV as long as I have, I'd have to say that in order for it gain complex, strategic battles, Auto-Attack is needed.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Chromeo_El_Lobo View Post
    After having played XIV as long as I have, I'd have to say that in order for it gain complex, strategic battles, Auto-Attack is needed.
    What is a strategic battle, and how does auto attack help strategic battles.
    (2)

  5. #5
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    There's no stopping auto-attack now, but if we're lucky they'll let us toggle it off, because I prefer hitting 1 repeatedly to staring dumbly at my screen like I did so often in XI; and I've found many times a tactical advantage to being able to cease attack in a split second; like if a mob that had been getting bashed on suddenly needs to sleep, I can stop instantly and not wake it up, or if we need to stop and let the tank regain hate, or when a mushroom is gonna poison me if I smack it.

    ALSO THINK OF ARCHERS!!! They have a move that stuns as long as they don't hit it again, so they have time to back off and prep... Archers will not get this chance. Chances are they'll stun it then immediately unstun it; which will render this move utterly worthless.

    Auto-attack is for lazy people.
    (1)

  6. #6
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yes u can play ffxi blindly and that is what they are bringing back, least in start of ffxi people acually used chains and bursts so it was still fun, by the end of ffxi it was just a brainless zerg. no attention was needed to play it and that is what they are bringing back to this game with switching battle systems and now adding auto attack. ffxi was fun and great but to give us the same thing again is just weak.
    (0)

  7. #7
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Honestly I couldn't care what kind of system they implemented if it meant getting rid of the stamina bar.

    Need restrictions on spells and abilities to stop people from spamming non stop? Stamina bar is not a solution. A real solution is cool downs. Shared cool downs between certain spells and abilities, longer cool downs and recast times, longer cast times etc.

    Since it has been determined that the stamina bar is being removed, it also creates a few issues with the current system.

    Haste and slow as of the current system affects how fast or slow the stamina bar regens. If the bar was removed how would those effects play a role? What would stop a heavy swing spamming marauder from hitting just as fast as a light stabbing gladiator? Obvious answer is auto attack and the developers deemed it so.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Honz View Post
    Honestly I couldn't care what kind of system they implemented if it meant getting rid of the stamina bar.

    Need restrictions on spells and abilities to stop people from spamming non stop? Stamina bar is not a solution. A real solution is cool downs. Shared cool downs between certain spells and abilities, longer cool downs and recast times, longer cast times etc.

    Since it has been determined that the stamina bar is being removed, it also creates a few issues with the current system.

    Haste and slow as of the current system affects how fast or slow the stamina bar regens. If the bar was removed how would those effects play a role? What would stop a heavy swing spamming marauder from hitting just as fast as a light stabbing gladiator? Obvious answer is auto attack and the developers deemed it so.

    i lol'd, stamina makes more sense than a cooldown.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Honz View Post
    Honestly I couldn't care what kind of system they implemented if it meant getting rid of the stamina bar.

    Need restrictions on spells and abilities to stop people from spamming non stop? Stamina bar is not a solution. A real solution is cool downs. Shared cool downs between certain spells and abilities, longer cool downs and recast times, longer cast times etc.

    Since it has been determined that the stamina bar is being removed, it also creates a few issues with the current system.

    Haste and slow as of the current system affects how fast or slow the stamina bar regens. If the bar was removed how would those effects play a role? What would stop a heavy swing spamming marauder from hitting just as fast as a light stabbing gladiator? Obvious answer is auto attack and the developers deemed it so.
    it wasnt about restrictions on spam, it was about choosing what skill to use wisely, cooldowns in no way simulates that.
    (0)

  10. #10
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Physic View Post
    it wasnt about restrictions on spam, it was about choosing what skill to use wisely, cooldowns in no way simulates that.
    Not spamming = choosing skills wisely

    From a dev post
    http://forum.square-enix.com/ffxiv/t...l=1#post155331

    Because of the restrictions of the stamina gauge, I can't execute actions with various special effects when I need to.
    We are planning to remove the stamina gauge. Like before, TP and MP abilities will still be affected by recast times. There will also be cooldown times between actions.
    apparently the developers also think we need cooldowns in place of lol stamina bars.
    (2)

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