Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 221

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Does anyone voting for auto-attack understand the fact that the current battle system keeps you active in battles instead of casually sitting back and watching your character automatically hit things?

    I can't help but feel surrounded by ignorance.

    How many of you have actually played FFXI? How many of you have played a game with auto attack in the last 5 years? How many of you have actually played a game without auto attack in the last 5 years?

    Remembering that: What was more enjoyable? What kept you in tune with your battles? If you say auto-attack, you better provide a clear in depth explanation, else I consider your judgement flawed and unable to hold any weight.


    Auto attack doesn't need to be a part of this game. They designed the current battle system around it; all they need to do is refine it, not remake it. It's a huge waste of time that could be better spent on other mechanics like polishing the actual battle mechanics, action bar and hotkey management, making the game less macro reliant, stamina management, cooldown management, class balance and uniqueness, etc.

    I feel that the reason they're reverting back to something they used in the past because is because 1) They took a chance and received a huge backlash from the community - not because of the 111 battle system - but because the game was clearly unfinished (lack of mechanic polish, lack of engine optimization, lack of content). and 2) the previous system worked. Guess what? The previous system is over 8 years old, used in the majority of MMORPGs, and this is an entirely new game.


    People have based their playstyle around the current battle system. Some heavily enjoy it, especially people playing ranged classes or those that do crazy timed attacks with varying jobs (myself included). Like I said previously; if that's changed, people lose enjoyment in fighting, and potentially the entire game itself.


    In regards to 'lag'; welcome to playing on a server in Japan from America. It won't change unless regional servers are implemented: http://ffxiv.zam.com/forum.html?foru...92063227414682

    Have you even partied with JP players? Have you even seen how early they can attack? How little delay they have? Have you see them attacking a monster 20 feet away? Have you seen US players do this, ever?

    Want to solve the attack spam without forcing a global change to auto attack? Put a delay on things so the animations HAVE TO PLAY OUT COMPLETELY. That's a way to fix it without throwing away all the work done on the new battle system.


    Think I'm about done typing for now..
    (2)

  2. #2
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by DAOWAce View Post
    Does anyone voting for auto-attack understand the fact that the current battle system keeps you active in battles instead of casually sitting back and watching your character automatically hit things?

    I can't help but feel surrounded by ignorance.

    How many of you have actually played FFXI? How many of you have played a game with auto attack in the last 5 years? How many of you have actually played a game without auto attack in the last 5 years?

    Remembering that: What was more enjoyable? What kept you in tune with your battles? If you say auto-attack, you better provide a clear in depth explanation, else I consider your judgement flawed and unable to hold any weight.


    Auto attack doesn't need to be a part of this game. They designed the current battle system around it; all they need to do is refine it, not remake it. It's a huge waste of time that could be better spent on other mechanics like polishing the actual battle mechanics, action bar and hotkey management, making the game less macro reliant, stamina management, cooldown management, class balance and uniqueness, etc.

    I feel that the reason they're reverting back to something they used in the past because is because 1) They took a chance and received a huge backlash from the community - not because of the 111 battle system - but because the game was clearly unfinished (lack of mechanic polish, lack of engine optimization, lack of content). and 2) the previous system worked. Guess what? The previous system is over 8 years old, used in the majority of MMORPGs, and this is an entirely new game.


    People have based their playstyle around the current battle system. Some heavily enjoy it, especially people playing ranged classes or those that do crazy timed attacks with varying jobs (myself included). Like I said previously; if that's changed, people lose enjoyment in fighting, and potentially the entire game itself.


    In regards to 'lag'; welcome to playing on a server in Japan from America. It won't change unless regional servers are implemented: http://ffxiv.zam.com/forum.html?foru...92063227414682

    Have you even partied with JP players? Have you even seen how early they can attack? How little delay they have? Have you see them attacking a monster 20 feet away? Have you seen US players do this, ever?

    Want to solve the attack spam without forcing a global change to auto attack? Put a delay on things so the animations HAVE TO PLAY OUT COMPLETELY. That's a way to fix it without throwing away all the work done on the new battle system.


    Think I'm about done typing for now..
    Pretty sure people are lazy

    After reading your post, all I can say is FFXIII had auto-attack, that was more memorable than say, the battle system for Silent Hill. >.>
    (0)
    Last edited by MattyWS; 07-19-2011 at 11:16 PM.

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i didn't even read this thread because i believe it to be a waste of FFXIV resources beings that auto attack is implemented in the next patch. You should apply your creative thinking towards reachable goals.
    (4)

  4. #4
    Player

    Join Date
    Jun 2011
    Posts
    3
    Considering the game I used to play most was Shin Megami Tensei: IMAGINE, the current battle system was easy for me to learn. But, I have no problem with the Auto-Attack implementation. If it will make the game better, I'm all for it.
    (0)
    Death is Redemption Absolute, Where Obsolete people are Holy
    -DRAWOH

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Even if they made AA optional you'd have people b**ching about, trying to change the game to their liking for everyone else.
    (0)
    Last edited by syntaxlies; 07-01-2011 at 01:45 AM.

  6. #6
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    im not too fussed about it now seeing as it barely affects archers and mages
    (0)
    'United we stand, Divided they fall'

  7. #7
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    YAY AUTO-ATTACK!!!
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Wouldn't mind something /pause to cease auto-attacks for making precision attacks. Remember everytime an AA snucm in after your SA but before your WS? Crap like that. AA would just resume after your next attack action.
    (0)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  9. #9
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by GreyJorildyn View Post
    Wouldn't mind something /pause to cease auto-attacks for making precision attacks. Remember everytime an AA snucm in after your SA but before your WS? Crap like that. AA would just resume after your next attack action.
    Someone needs to learn macros. :P
    (2)

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am amazed at the level of conjecture prevalent in this thread. Everyone against AA seems to think that it means people can start a fight and then just let AA take care of the entire fight. I've played very few MMOs with auto attack where this was the case... and in almost all of those instances the fights were against weaker mobs.

    It seems that any debate about whether Auto Attack will cater to the lazy or somehow ruin strategic elements in the game seem moot until they actually implement it. And even then they've announced that the update after next will further expand and define the action algorithms inherent in having an Auto Attack system.

    The notion that auto attack caters to rmt seems the most silly to me, since by and large all the effective RMT bots serve their purposes perfectly well, and adding auto attack means the rmt botters will need to recalculate their own algorithms which if anything will slow them down while they make programs for the new system.

    The one post that makes the most sense in either direction is that now during fights we have the opportunity to chat.

    Everything else is pointless conjecture until the system is actually implemented. Then the debate can ensue based on actual user feedback.
    (0)

Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast