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  1. #161
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Geobryn View Post
    ppl speed run because the content they speed run are NOT meant for them ilvl wise, but meant for them reward wise
    thats all there is to it :P
    That's definitely part of the problem. Dungeons are too easy but the alternatives are CT or coil. I would llove for the next 3-4 dungeons hm to be around ilvl 70-80.

    And for everything lower, lvlsynch.
    (0)

  2. #162
    Player
    VallisRaine's Avatar
    Join Date
    Sep 2013
    Posts
    66
    Character
    Mason Asher
    World
    Siren
    Main Class
    Archer Lv 50
    Make it where when 2-3 parties of mobs are together they can LB something no tank could survive!

    on a side note i like speed runs with the low amount of tomes that drop its hard to farm lol
    (0)

  3. #163
    Player
    PurplePanther's Avatar
    Join Date
    Feb 2014
    Posts
    19
    Character
    Sajah Steelarm
    World
    Diabolos
    Main Class
    Gladiator Lv 90
    I'd be kinda into an ilevel sync for this purpose, but I know people wouldn't be super fond of it.
    (0)

  4. #164
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    I don't understand the people who argue against level sync as "we hit 50 and are supposed to feel powerful".

    I'd much rather have I've hit 50 and now i can do i50 dungeons for i60 gear, and then get i70 gear from i60 dungeons, so that I can get i80 gear to do i80 dungeons so I can get i90 gear to do i90 dungeons.

    But the problem is ilevel. In a game where we hit level 50 as max level, and we can already hit level 110 with gear, what would be the point of increasing the level cap. Especially since we don't even have any real i70, i80, or even i90 4 man content.
    (0)

  5. #165
    Player
    ComradeQuestions's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Comrade Questions
    World
    Leviathan
    Main Class
    Archer Lv 50
    It seems to me the biggest problem is SE requiring so much grinding to begin with. People wouldn't pressure so hard for speedruns if it weren't 95% of the people doing the dungeons, because while a new person to the dungeon might be looking for a piece of loot or something, the rest of the community is grinding it ad-naseum several hundred times for myth and/or the weekly soldiery caps.

    I dunno, I get unltimately the real reason for grind requirements on repetitive content is to stretch that content, but I dunno, I think this game is too mindless-grind aside from Coil. And I know FF has a long history of being king of the grind and all, but I think there's better ways to implement it. In fact, I like the idea of solo daily quests better for most of the 'grind' stuff that way it'd be a little more segmented in what/why people are running specific content; as-is, the 'dailies' just don't give enough reward to choose them over doing dungeons.
    (0)

  6. #166
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Currently speedrun is just optimizing your performance, why have to speed down when not necessary?
    (0)

  7. #167
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nicobo View Post
    Currently speedrun is just optimizing your performance, why have to speed down when not necessary?
    Why enter a dungeon if you don't have an hour to spend running it?
    (2)

  8. #168
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by RyuDragnier View Post
    Why enter a dungeon if you don't have an hour to spend running it?
    I think above question is irrelevant.
    (2)

  9. #169
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by RyuDragnier View Post
    Why enter a dungeon if you don't have an hour to spend running it?
    wut, where does it say you need/require an hour for a dungeon?
    (2)

  10. #170
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by ComradeQuestions View Post
    In fact, I like the idea of solo daily quests better for most of the 'grind' stuff that way it'd be a little more segmented in what/why people are running specific content; as-is, the 'dailies' just don't give enough reward to choose them over doing dungeons.
    god no! no more dailies .... unless they are leve style (aka buffered dailies), that way you can atleast choose when you want to do them
    (0)

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