the dps in the party you leave because you don't care were probably waiting for 30minutes and now have to leave and re-que for another 30 minutes, because you're using a random system hoping to get predictable results.. talk about selfish
the dps in the party you leave because you don't care were probably waiting for 30minutes and now have to leave and re-que for another 30 minutes, because you're using a random system hoping to get predictable results.. talk about selfish
The problem isn't really with speed runs. What I think it really is, is the players who feel the need to strip the game down to an "efficient", bare-minimum formula to be repeated ad-nauseum until goals are met. That itself isn't a problem, but when it becomes the accepted standard, then it is. This sounds quite similar to the mindset/practices of players who log in on the first day after weekly resets, do weekly ex primals, run coil, myth/soldiery farm to caps, and log out for the week. . . THEN complain for lack of content or things to do. The content/activity is there, but if all you want to do is speed through it or race to the top, well, you're missing the trees for the forest.
Let's not sugarcoat this: If you want to fully experience a dungeon, you're entitled to that. If you want to speed run it, you're entitled to that. But neither preference can be held as standard. The moment you begin thinking this way, you're part of the problem. Speed runs? I don't like them. I hate them even more if I'm tanking, and if I'm healing, I seriously wish I could go on autopilot. Because nothing is more boring to me than a speed run. Still, I'll do it (not as a tank), because that way I can get it over and done with and get back to doing something more enjoyable, and without rushing through it.
I prefer speedruns because you're forced to see the same dungeon almost a dozen times every single week; again, I think that's part of the problem. Speedruns themselves I don't think are a problem, the only issue I really even see from this is for newer players who aren't geared enough (but are obviously trying to get enough gear) joining in a DF and it being expected of them to do a speedrun. Again, it comes down to communication. Although I don't have much sympathy as the last undergeared DPS I had in a Bray DF was wearing CP gear making even a normal run difficult... Grinding out soldiery cap every week is pretty much required at this point to do the other difficult content, and those who'd rather focus on Coil and stuff like that would rather get the soldiery garbage out of the way as quickly as possible. Killing trash mobs isn't very fun; doing it hundreds of times makes it even less fun.
I speedrun because I need a ridiculous amount of myth tomes for my books, and its the most efficient way to get them. But I hate doing it. It's boring and slowly driving me insane.
To stop speed runs, they need to make it so that speedrunning the same, single dungeon, over and over, isn't the most effective way earn myth tomes. They can do this by:
1) Not dropping tomes until the end of the dungeon, or dropping most of them upon completion.
2) Increase the amount of tomes you get from daily quests, and increase the amount of dailies you can do per day.
3) Make dungeons that are less speed-run friendly drop more tomes.
4) Don't put systems in the game that require grinding a ridiculous amount of the same item - make them more quest based.
You people against speed runs are like the cashiers at Macy's. I'm getting paid the same anyway no matter how slow or incompetent I am!
Add a Gangbang Buff - Gather up X# of mobs and they will gang up and do more damage.
Geez... people, read the thread before proposing fake solutions! SR is not a problem!! The problem is people, you, me and everyone. The solutions you are proposing must involve people or communications.
Solutions about changing game mechanics won't solve a single thing about SR, so stop posting them in this thread! Start a new one instead!
I'm trying to figure out what is wrong with wanting a speed run, even in PF. The only time I've ran into a problem was when the tank was an idiot and attempted a speed run with a fresh 50 healer. I'm not sure what the advantage is of killing things you don't need to kill. You should just go at whatever pace is comfortable for the group. Usually for my roulettes if I'm tanking I do a "modified" speed run, where it usually takes between 15-20 minutes. I pull 4 mobs, when 2 are dead I drag to the next group, and I keep doing this. It seems to work well for groups where not everyone is geared, but still allows us to kill everything quickly and efficiently. Not sure why you need to take longer than needed.
I don't get it. I just joined a Brayflox with 2 low geared DRG, I never tried to pull 10 mobs. But if they were 2 BLM, I would have done it. I don't understand the point of not doing something in the best way possible for a given group. That's like saysing "I could have done A+ for this exam, but I'd rather have a C".
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