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  1. #1
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!

    The dungeons should also have more than one route to progress with different difficulties, loots and even rewards. It would make the party actually chat for a while of which route to take, which route seems too boring, which route have been taken too often etc and would help tremendously with the exploration aspect.

    Add NPC's in dungeons (to protect or guide or something) to set the pace. More interesting mechanics. Square Enix just feels lazy as of late, so no one want to spend time with boring, repetitive dungeons that - let's be honest - have zero exploration and detail value.
    (2)

  2. #2
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Memoe View Post

    Add NPC's in dungeons (to protect or guide or something) to set the pace.
    I see the point of your post but, there are two pace setters in Bray HM SR's.

    1st is waiting on the lockout for first boss. Not a huge pause as you can pull the boss while you wait for lock out, but it slows it up a bit.
    2nd is we have to wait on that short legged a$$ gobbie to get its behind to the wall to blow a hole in it.

    Without those two things, imagine the 15-20 seconds we would save there..... ^.^
    (0)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Memoe View Post
    I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!
    Don't forget that the first dungeon when you hit 50. Wanderers palace forces you to move at a brisk pace to avoid the huge tonberry following.
    (0)