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  1. #151
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Yep, let's get some duties that are for those that are geared i70+. Different tiers of them, with just rewards. You just ding fiddy, need to farm duties to get ur i60-i70 stuff. Then you progress along the tiers. Filling in with myth and Sold purchases along the way. Might make it more fun, challenging, different, whatever. It used to be I would get on every night to get my roulette bonus for soldiery and myth, I can now cap Soldiery in about an hour. So I didn't log in all week. I am enjoying life...and the sun more.

    Just a thought.

    Syn
    (0)

  2. #152
    Player
    DosonTheGreat's Avatar
    Join Date
    Apr 2014
    Posts
    53
    Character
    Doson Eight
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Coth_X View Post
    No, that really isn't the reason.

    The reason is that all the HM content they add is like i55 and there is no level syncing past 50.

    As I said at an earlier time, what we need is Stone Vigil EX or maybe Aurum Vale EX i80+ or i90+

    let's go
    I've never liked the idea of level syncing past 50. I like feeling powerful when I get new gear and absolutely destroying the older content, but I'm all for harder dungeons with higher ilevel requirements. It was one of my biggest complaints when I saw the 2.2 patch notes. Why are the new dungeons tuned to such low ilevel requirements? Not like it's hard to gear up in this game. People overgear these dungeons so quickly.
    (0)

  3. #153
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DosonTheGreat View Post
    I've never liked the idea of level syncing past 50. I like feeling powerful when I get new gear and absolutely destroying the older content, but I'm all for harder dungeons with higher ilevel requirements. It was one of my biggest complaints when I saw the 2.2 patch notes. Why are the new dungeons tuned to such low ilevel requirements? Not like it's hard to gear up in this game. People overgear these dungeons so quickly.
    I kinda feel like they are going to eventually do HMs for everything but that's honestly taking too long and especially if they end up being low ilvls.

    I need to do coil, but coil's are 8 man. Maybe the new dungeons from here on out should be i80+ with all the HM dungeons being below i80 or something

    Or maybe SE really doesn't mind the speedrunning regardless of what they say, seeing as how they could put an instant stop to it with level syncing :/

    An expansion is too far away . _.
    (0)

  4. #154
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    very tired of speed runs, that being said 1500 x 9 mythtomes is alot of grinding even with speed runs. i'm all for adding faster ways to get the tomes, but don't take away the current fastest way without replacing it first. imagine having to grind all 9 books at a pace of 200 tomes/hour knowing that people who did it before you were grinding 600/hour? SE will make the books easier to get with each patch not harder imo.
    (0)

  5. #155
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hayward View Post
    I'm about to say something that is heretical: It is well past time for SE to take positive steps to finally blunt the influence of speedrunners. It is obvious that putting obstacles like Lantern Oil or making enemies drop small amounts of gil is not enough to discourage ADHD-addled players who want to pull the entire area and just fight bosses. The current Animus system has had a knock-on effect that has made this worse. As a tank, I have no use for this and will not entertain the thought in any dungeon.

    One possible solution that comes to mind is something SE will have to swallow hard on: allowing non-boss enemies to drop Mythology tomestones (1 or 2 per kill, maybe) with a chance to drop a random Atma piece. I know the devs want to enforce some kind of rarity but Myth gear is no longer high-tier armor and loosening the grip on the currency can do no harm. I'd also say that no player would be foolish enough to pass up the possibility of 50-100 extra Myths simply for the purpose of cutting 3 minutes off their time.

    Another idea would be to award bonus tomestones (Mythology and Soldiery) at the end of the duty, depending on the party's kill ratio. Not only would this give an incentive to not skip enemies, it would give an incentive to clear the room if the bonus for 100% kills is 50% extra Myths and Soldieries.
    The kill ratio method would work, the drops per mob doesn't.

    Reason drops per mob won't work is, speed running is about collecting all the mobs and then just AOEing them down if their are blocks (i.e., latern oil) so it won't really change anything.

    The kill ratio method will work because it will cause groups to go out of their way to get mobs.. remember AK, how many mobs are just bypassed, or you have to go a different direction to just kill.. so basically they are just wasted space.

    Another method, make the dungeons difficult. Make these new hard mode dungeons required i90 gear.. so someone brand spanking new won't be able to get into them as a fresh 50.. heck most peoples alts now have i80+ gear, so make these new dungeons i90, make them hard, and make them the only dungeons to drop the Solidetry tomes, make the other dungeons drop just myth, but to add incentive to run them, make special crafting items drop from those dungeons for new recipes that come out. And they could also have duty roulette reward Solidarty tomes for doing these older dungeons, but no Solidarty tomes for running the dungeon itself.. this way higher geared people will still run them just for the duty roulette reward, and people who aren't geared for the i90 new dungeons will still have people playing with them

    Speed running with killing mobs is normal, I don't know an MMO that groups don't do that, speed running while avoiding all mobs at all costs (including the infamous kill the tank and rez him somewhere method) those methods are just in this game as far as I know.. and it's kinda stupid that the developers need to come up with anti methods to lazy stupid methods like this.
    (0)
    Last edited by Hiroradius; 05-13-2014 at 05:22 PM.

  6. #156
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Hi, I'm just a noob and I don't want to offend anyone but.... Okay, here it goes...

    "It won't happen"

    SE can't fight against the Speed Running of the dungeons because the game is clearly made for speed running... In the case of the tanks, you are encouraged to gear up and take more more gear so you can take more mobs in one time... Else what would be the point in gearing up? The unique progression in this game is gear up and gear up... In DPS it has clearly results in their numbers... In tanks and healers this progression is showed in speedruns and the amount of monsters they take.

    In every game, a tank will level up and become stronger for take more groups...

    In my opinion, speed runing is okay if you can. What this noob doesn't like is when someone forces others to speedrun.. And with this I mean, either force a tank, or a healer... (What does it change for DPS after all? They have to AoE fun? I already make some brayflox with my recently nooby 50 bard, speed ones despite my damage sucked, just because the tank and healer could.)

    So, here it goes two questions... Can Square Enix change this? Of course they can, such as using the level sync function with ilvl, and such, but... It would be pointless, killing the feeling of progression for some players, so they won't.

    Can Square Enix change the minds of their players? Not yet, they'll need some kind of special mind controller for that, please look forward to it.
    (0)
    Last edited by Adrian74; 05-13-2014 at 07:07 PM.

  7. #157
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    See, again I don't know of any other mmo where people speed run like they do in Final Fantasy.. there are mmo's where they move fast yes, but they still pull a group, beat the crap out of it, and before it's done will grab the next group, but ONLY if we can handle it. In Final Fantasy, they run and pull the first 5 or 6 groups of mobs, then aoe all of them down, and move on, sometimes even before the groups are done... reason, the challenge is not there to make you have to pull groups slower and cc and all of that.

    Tank gear progression was more about CC, whether it's needed or not per group, not I geared up and now can pull 30 mobs insted of 15 mobs...

    There are certain spots where the speed run method can't work, you won't pull multiple Dulhannas (because if they do their big attacks it could kill the tank), or in Pharos, multiple zombie pulls because of a healer in it, and it's things like that they need to do.. increase the damage output, increase the mobs hp, and have more pats, and have pats that maybe link with other groups that are not on the normal path kinda thing.
    (0)

  8. #158
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Simply delay next patch for 3months. ^^ everything is too rush now.
    (0)

  9. #159
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    ppl speed run because the content they speed run are NOT meant for them ilvl wise, but meant for them reward wise
    thats all there is to it :P
    (0)

  10. #160
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DosonTheGreat View Post
    I've never liked the idea of level syncing past 50. I like feeling powerful when I get new gear and absolutely destroying the older content, but I'm all for harder dungeons with higher ilevel requirements. It was one of my biggest complaints when I saw the 2.2 patch notes. Why are the new dungeons tuned to such low ilevel requirements? Not like it's hard to gear up in this game. People overgear these dungeons so quickly.
    The inherent problem is the fact that low level dungeons still drop stuff that is enticing to higher level people

    It's kind of a dilemma. Level sync will definitely force everybody to play SE way, but then it'd defeat the entire point of RPG (getting stronger). SE needs a way to entice people to do the dungeon not for the reward, but for doing the dungeon itself.

    Perhaps... *shudder* dungeon-specific currency...?
    (0)

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