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  1. #171
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Why enter a dungeon if you don't have an hour to spend running it?
    because you have 20 minutes and its really easy to finish in 20 minutes.
    (2)

  2. #172
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,431
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Nicobo View Post
    Currently speedrun is just optimizing your performance, why have to speed down when not necessary?
    Because I'm not in a hurry. I like to take detours, looking around for details I have missed in my previous runs, chatting and joking with the party... I want to experience the dungeon, not go in, dump my heals, and get my tomes on the way out like a worker in an assembly line.
    (2)

  3. #173
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!

    The dungeons should also have more than one route to progress with different difficulties, loots and even rewards. It would make the party actually chat for a while of which route to take, which route seems too boring, which route have been taken too often etc and would help tremendously with the exploration aspect.

    Add NPC's in dungeons (to protect or guide or something) to set the pace. More interesting mechanics. Square Enix just feels lazy as of late, so no one want to spend time with boring, repetitive dungeons that - let's be honest - have zero exploration and detail value.
    (2)

  4. #174
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Memoe View Post

    Add NPC's in dungeons (to protect or guide or something) to set the pace.
    I see the point of your post but, there are two pace setters in Bray HM SR's.

    1st is waiting on the lockout for first boss. Not a huge pause as you can pull the boss while you wait for lock out, but it slows it up a bit.
    2nd is we have to wait on that short legged a$$ gobbie to get its behind to the wall to blow a hole in it.

    Without those two things, imagine the 15-20 seconds we would save there..... ^.^
    (0)

  5. #175
    Player
    Fuyuu's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Fuyuu Valeureux
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Guys... keeping this thread alive is really really bad and poisoning the future of this game/community. We ALL know the problem is not SR and clearly this thread proves it!

    It's a very emotional promblem and everyone just keeps on dramatizing about it. Stop adding fake argument as they are just based on what you like. This is not helping on making this a better game. And I'm talking both sides!

    Some hate SR, some love SR. SO WHAT!

    -Instead of submitting ideas to stop SR just because you hate it, try to think further and propose something new instead... Remember, the problem is communication and people, not the SR, not the dungeons. SR is a choice! If you think it isn't, think again! Do not try to force someone or a group of people to change something you can easily avoid JUST because you feel like it. This ain't Nazitown.

    -This goes also for people like me, who are b*tching on people who complain about SR. Try to think of a smarter, more polite way, to try and open the eyes of those who complain about SR.

    Again, I remind you all: This is a people problem, it's all about communication.
    (2)

  6. #176
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sheepysheepy View Post
    because you have 20 minutes and its really easy to finish in 20 minutes.
    But why spend 2 hours trying to set-up a speed run party when you only have 20 minutes?
    (0)

  7. #177
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Has anyone commented in 18 pages that 2 of the 3 dungeons have very limited potential for speedruns as it is?

    Seems SE has made the system so that speedrun fans have an option but that people who don't like it, for whatever reason, have their options too.
    (0)

  8. #178
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hiroradius View Post
    But why spend 2 hours trying to set-up a speed run party when you only have 20 minutes?
    On Behemoth there's 5-10 Bray SRs in the PF pretty much at all times. Takes 2 seconds. Not to mention everyone in the DF is doing it anyway.
    (0)

  9. #179
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Moqi View Post
    Because I'm not in a hurry. I like to take detours, looking around for details I have missed in my previous runs, chatting and joking with the party... I want to experience the dungeon, not go in, dump my heals, and get my tomes on the way out like a worker in an assembly line.
    Then get out of the random finder and go play with friends. The random tool isn't there to facilitate your exploration at the expense of 4-7 other people. It's there to match up people who want to COMPLETE a dungeon.
    (2)

  10. #180
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Memoe View Post
    I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!
    Don't forget that the first dungeon when you hit 50. Wanderers palace forces you to move at a brisk pace to avoid the huge tonberry following.
    (0)

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