Because I'm not in a hurry. I like to take detours, looking around for details I have missed in my previous runs, chatting and joking with the party... I want to experience the dungeon, not go in, dump my heals, and get my tomes on the way out like a worker in an assembly line.
I think it would help a lot if SE took out the time limit for a dungeon. The ticking clock (while plenty) gives the whole thing a rushey feeling. You're not supposed to stay in and chat pleasantly - you're on a duty and you have to make it fast!
The dungeons should also have more than one route to progress with different difficulties, loots and even rewards. It would make the party actually chat for a while of which route to take, which route seems too boring, which route have been taken too often etc and would help tremendously with the exploration aspect.
Add NPC's in dungeons (to protect or guide or something) to set the pace. More interesting mechanics. Square Enix just feels lazy as of late, so no one want to spend time with boring, repetitive dungeons that - let's be honest - have zero exploration and detail value.
I see the point of your post but, there are two pace setters in Bray HM SR's.
1st is waiting on the lockout for first boss. Not a huge pause as you can pull the boss while you wait for lock out, but it slows it up a bit.
2nd is we have to wait on that short legged a$$ gobbie to get its behind to the wall to blow a hole in it.
Without those two things, imagine the 15-20 seconds we would save there..... ^.^
Guys... keeping this thread alive is really really bad and poisoning the future of this game/community. We ALL know the problem is not SR and clearly this thread proves it!
It's a very emotional promblem and everyone just keeps on dramatizing about it. Stop adding fake argument as they are just based on what you like. This is not helping on making this a better game. And I'm talking both sides!
Some hate SR, some love SR. SO WHAT!
-Instead of submitting ideas to stop SR just because you hate it, try to think further and propose something new instead... Remember, the problem is communication and people, not the SR, not the dungeons. SR is a choice! If you think it isn't, think again! Do not try to force someone or a group of people to change something you can easily avoid JUST because you feel like it. This ain't Nazitown.
-This goes also for people like me, who are b*tching on people who complain about SR. Try to think of a smarter, more polite way, to try and open the eyes of those who complain about SR.
Again, I remind you all: This is a people problem, it's all about communication.
Has anyone commented in 18 pages that 2 of the 3 dungeons have very limited potential for speedruns as it is?
Seems SE has made the system so that speedrun fans have an option but that people who don't like it, for whatever reason, have their options too.
Then get out of the random finder and go play with friends. The random tool isn't there to facilitate your exploration at the expense of 4-7 other people. It's there to match up people who want to COMPLETE a dungeon.Because I'm not in a hurry. I like to take detours, looking around for details I have missed in my previous runs, chatting and joking with the party... I want to experience the dungeon, not go in, dump my heals, and get my tomes on the way out like a worker in an assembly line.
Don't forget that the first dungeon when you hit 50. Wanderers palace forces you to move at a brisk pace to avoid the huge tonberry following.
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