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  1. #1
    Player
    ispano's Avatar
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    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    Exactly not all gear was created equally, so why should the points be. The other things that bothers be is the new relic just turning in the atma should not make it ilvl 100. It should stay at 90 and then go to 95 when you get your first book done then jump up to 100 after you get all your books done.
    Because item level is not the effective level of the item based on stats. Item level is the thing that determines how much of ANY stat can be on the item. It determines the max quantity of stats, not the other way around. That's why Atma is 100, since the stats will rise as you do the books from what i90 can hold to what i100 can hold.
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  2. #2
    Player
    Kagoma's Avatar
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    Sep 2012
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    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Because item level is not the effective level of the item based on stats. Item level is the thing that determines how much of ANY stat can be on the item. It determines the max quantity of stats, not the other way around. That's why Atma is 100, since the stats will rise as you do the books from what i90 can hold to what i100 can hold.
    Using that logic all crafted gear needs to be bumped up 10 ilvl's because it can be melded. ilvl 70 would be come ilvl 80 and ilvl 90 would become ilvl 100
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  3. #3
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    Using that logic all crafted gear needs to be bumped up 10 ilvl's because it can be melded. ilvl 70 would be come ilvl 80 and ilvl 90 would become ilvl 100
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
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  4. #4
    Player
    Kagoma's Avatar
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    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
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  5. #5
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
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  6. #6
    Player
    Kagoma's Avatar
    Join Date
    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
    I know what your saying the reason I picked the healing Gloves is because the secondary stats suck on the ilvl 100 and ilvl 110 gloves.

    @ 69 Magic Damage and 400 potency going from 493-496 Mind is about a 4 hp heal increase without crit
    but once you factor in the 21 crit that 3 points of mnd is worthless you end up with a 3 hp loss yes I know were talking a change of 3-4 hp on a heal but the point is that ilvl 100 > meld ilvl 90 > ilvl 100 > ilvl 90 for most parts.
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  7. #7
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by ispano View Post
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
    I think you're also overlooking the 12 Piety. If we're talking White Mage Piety is a vital stat that should be enhanced every chance you get. 12 Piety may only give a couple more casts of Cure, but each casting of Cure is a chance to get a free Cure II. And a free Cure II means more mp for the next few Cures to follow. Also 21 Crit is a vital stat for Scholars so can't discount that, either, but I think there's a drop that gives better Crit in one of the Coils.
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