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  1. #1
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Kagoma View Post
    Agreed. FFXI was great no ilvl you knew what was better for your character or at least I would have hoped you did. If they want to implement anything a weekly skill test to test compliance level.
    They did implement ilvl in gear eventually. Just not an average that could be used as a benchmark for participating in content.

    As an afterthought to the previous thread, a weighting system wouldn't be that hard to figure out. Just add up all the 375's, 495's and 825's going by myth/soldiery gear and make each piece a portion according to that.
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  2. #2
    Player
    Kagoma's Avatar
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    Sep 2012
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    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alistaire View Post
    They did implement ilvl in gear eventually. Just not an average that could be used as a benchmark for participating in content.

    As an afterthought to the previous thread, a weighting system wouldn't be that hard to figure out. Just add up all the 375's, 495's and 825's going by myth/soldiery gear and make each piece a portion according to that.
    Exactly not all gear was created equally, so why should the points be. The other things that bothers be is the new relic just turning in the atma should not make it ilvl 100. It should stay at 90 and then go to 95 when you get your first book done then jump up to 100 after you get all your books done.
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  3. #3
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    Exactly not all gear was created equally, so why should the points be. The other things that bothers be is the new relic just turning in the atma should not make it ilvl 100. It should stay at 90 and then go to 95 when you get your first book done then jump up to 100 after you get all your books done.
    Because item level is not the effective level of the item based on stats. Item level is the thing that determines how much of ANY stat can be on the item. It determines the max quantity of stats, not the other way around. That's why Atma is 100, since the stats will rise as you do the books from what i90 can hold to what i100 can hold.
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  4. #4
    Player
    Kagoma's Avatar
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    Sep 2012
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    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Because item level is not the effective level of the item based on stats. Item level is the thing that determines how much of ANY stat can be on the item. It determines the max quantity of stats, not the other way around. That's why Atma is 100, since the stats will rise as you do the books from what i90 can hold to what i100 can hold.
    Using that logic all crafted gear needs to be bumped up 10 ilvl's because it can be melded. ilvl 70 would be come ilvl 80 and ilvl 90 would become ilvl 100
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  5. #5
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    Using that logic all crafted gear needs to be bumped up 10 ilvl's because it can be melded. ilvl 70 would be come ilvl 80 and ilvl 90 would become ilvl 100
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
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  6. #6
    Player
    Kagoma's Avatar
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    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
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  7. #7
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
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