Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 138
  1. #101
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    I would also like to add that it would be excellent if we could pick more then three leves for each camp... If the refresh timer is extended, my hope is that we aren't then so limited in our selection of leves to run.
    My hope would be more leves would be added to each camp, to keep some form of rotation, but the number of leves we can pick would change from three to six. Giving players the more options when it comes to which leves we want to run.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  2. #102
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Victor View Post
    It already feels like there are many times when there is nothing to do, and I often attribute this to the 36 hour cooldown time. I always think if it were shorter, I wouldn't notice my boredom on XIV as much, but if you were to make it longer...... I don't like the sounds of that.

    Edit: Regarding the post above mine, I think it's an abomination they are effectively lowering our methods to gain SP (in other words play the game enjoyably), without anything to make up for it. All this will do is alienate current players until 1.20 (which could be as far as December if there are 3 month gaps between them like 1.18). It's not easy to readjust yourself to less SP, I know from experience. Oftentimes it's easier to flatout quit. Just what the game needs, great.
    While that would suck if it is in December, my guess is we will see 1.19 at the end of July/early August, and then 1.20 at the end of August early September. The big reason why 1.18 is taking so long is because so much of the games core is changing.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  3. #103
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kiara View Post
    * Is SE planning on giving us more places to gain SP for Parties when the Guildleve changes take place in 1.18?
    Agreed, this is what I feel is the most pressing concern.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #104
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    I made a thread addressing this issue. Personally, I think the pros heavily outweight the cons of a plan like this. I don't think the refresh time would need to be increased, however.


    http://forum.square-enix.com/ffxiv/t...Implement-This
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #105
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kiara View Post
    * Is SE planning on giving us more places to gain SP for Parties when the Guildleve changes take place in 1.18?
    This is a question that needs to be answered, Myself and many members of my shell are worried about the ability to continue to level up after this update. It appears we are losing 3-4hrs of a group based event for a 60mins event... so we have 2-3 hours less we can play now. Per current leve reset.

    Solo is not really an option for us not why we are playing mmos. And a 1 hr dungeon unless you can repeat it with no time between is also not enough.

    The world cannot sustain partys currently more then 1 group in 1 spot kills sp, and soloing is just not fun. Atm it seems SE is dealing a massive blow to party gameplay outside dungeons.

    This issue needs to be addressed before 1.18 or there is a potential for another mass exodus on currently players if this update releases and kill party content again like the Nov Updates did.
    (2)

  6. #106
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xatsh View Post
    This is a question that needs to be answered, Myself and many members of my shell are worried about the ability to continue to level up after this update. It appears we are losing 3-4hrs of a group based event for a 60mins event... so we have 2-3 hours less we can play now. Per current leve reset.

    Solo is not really an option for us not why we are playing mmos. And a 1 hr dungeon unless you can repeat it with no time between is also not enough.

    The world cannot sustain partys currently more then 1 group in 1 spot kills sp, and soloing is just not fun. Atm it seems SE is dealing a massive blow to party gameplay outside dungeons.

    This issue needs to be addressed before 1.18 or there is a potential for another mass exodus on currently players if this update releases and kill party content again like the Nov Updates did.
    If any community reps read the quoted post, I implore you to escalate these issues. I am very concerned as well.
    (0)

  7. #107
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    If they increase the time for guildleves at the very least they need to double the amount of guildleves you can have at one time. 8 every 36 hours just didn't cut it, especially from a solo aspect.
    (0)

  8. #108
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i have to say im kinda mind F@#$ed about the people complaining about another way to gain exp(most of you that are complaining have like 4 classes lvl50....) Its plenty of places to get exp i have clocked in 22k an hr w/ surplus on you guys are just to use to spamming GL to think anything else is good.
    (1)

  9. #109
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Firon View Post
    i have to say im kinda mind F@#$ed about the people complaining about another way to gain exp(most of you that are complaining have like 4 classes lvl50....) Its plenty of places to get exp i have clocked in 22k an hr w/ surplus on you guys are just to use to spamming GL to think anything else is good.
    Yea other places are good if not better then leves. But what happens when say there are 3-4 partys trying to get 1 camp. Sp/hr will be reduced to like 11k/hr

    Nine Ives will go from 30k down to like 12k

    Nanawa puks from 28/hr to like 8k

    Mistbeard cove from like 20 to 10k.

    Sure there are many place you can kill things, but half of them are bad SP/HR combined to other things. No one is going to group to get 16k sp/hr when you can solo 14-15k

    This is the issue, SE cannot remove the main form of party leveling without fixing other areas.
    (0)

  10. #110
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Regarding searching for ways to rank up with the upcoming guildleve reform, I just recently posted a comment from Yoshida on that topic >> here.
    (21)
    Matt "Bayohne" Hilton - Community Team

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast

Tags for this Thread