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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kiara View Post
    * Is SE planning on giving us more places to gain SP for Parties when the Guildleve changes take place in 1.18?
    Please answer this.... It seems like after 1.18 it will be very difficult to level.
    (6)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kiara View Post
    * Is SE planning on giving us more places to gain SP for Parties when the Guildleve changes take place in 1.18?
    Agreed, this is what I feel is the most pressing concern.
    (0)
    Work To Game on YouTube [Guides, and More]...
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  3. #3
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kiara View Post
    * Is SE planning on giving us more places to gain SP for Parties when the Guildleve changes take place in 1.18?
    This is a question that needs to be answered, Myself and many members of my shell are worried about the ability to continue to level up after this update. It appears we are losing 3-4hrs of a group based event for a 60mins event... so we have 2-3 hours less we can play now. Per current leve reset.

    Solo is not really an option for us not why we are playing mmos. And a 1 hr dungeon unless you can repeat it with no time between is also not enough.

    The world cannot sustain partys currently more then 1 group in 1 spot kills sp, and soloing is just not fun. Atm it seems SE is dealing a massive blow to party gameplay outside dungeons.

    This issue needs to be addressed before 1.18 or there is a potential for another mass exodus on currently players if this update releases and kill party content again like the Nov Updates did.
    (2)

  4. #4
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xatsh View Post
    This is a question that needs to be answered, Myself and many members of my shell are worried about the ability to continue to level up after this update. It appears we are losing 3-4hrs of a group based event for a 60mins event... so we have 2-3 hours less we can play now. Per current leve reset.

    Solo is not really an option for us not why we are playing mmos. And a 1 hr dungeon unless you can repeat it with no time between is also not enough.

    The world cannot sustain partys currently more then 1 group in 1 spot kills sp, and soloing is just not fun. Atm it seems SE is dealing a massive blow to party gameplay outside dungeons.

    This issue needs to be addressed before 1.18 or there is a potential for another mass exodus on currently players if this update releases and kill party content again like the Nov Updates did.
    If any community reps read the quoted post, I implore you to escalate these issues. I am very concerned as well.
    (0)

  5. #5
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    I would also like to add that it would be excellent if we could pick more then three leves for each camp... If the refresh timer is extended, my hope is that we aren't then so limited in our selection of leves to run.
    My hope would be more leves would be added to each camp, to keep some form of rotation, but the number of leves we can pick would change from three to six. Giving players the more options when it comes to which leves we want to run.
    (0)
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  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    I made a thread addressing this issue. Personally, I think the pros heavily outweight the cons of a plan like this. I don't think the refresh time would need to be increased, however.


    http://forum.square-enix.com/ffxiv/t...Implement-This
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    Increasing? I don't understand. When it was at 48 hours, most people disliked it, so they reduced it to 36. Now they're thinking of increasing it again? If anything, I thought they would finally go with 24 hours so they could officially be dailies.

    Is this meant to divert our attention from leves and encourage us to try other leveling methods? Is it meant to slow down the leveling process? I'm sure there's a reason behind it, I'd just like to know what it is because the long leve reset timer didn't go over well last time.

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bayohne View Post
    I parsed some questions from throughout the thread and brought them up to the team. Without further ado...

    We'll be making it so utilizing guardian's aspect will grant you a bonus at the time of defeating an enemy and also upon completion.
    I know this is most likely off topic be speaking of what has been quoted I have a question about guardian aspect and guardian's in general. Guardian's had the opportunity to create a unique development in making a customized character yet it became nothing more then just some random deity that you wanted to fall under. During beta I had imagined that they were hiding the true aspect of guardians until release, but upon release guardians were nothing more then flavor text.

    Now I hope you haven't forgotten about the whole guardian concept and actually create a use to make them useful, it was mentioned that you would be able to switch your guardian if you wished if I'm correct, and if that's the case the whole concept of guardians just open a wide array of customization and content for players to enjoy.

    Dark Ages was a game that used deities though you could only fall under one, but upon praising and practicing the morals of the deity you obtained a higher rank and abilites from them.

    Basically what I'm getting at is, there's a huge opportunity to create content around guardians in which you can obtain unique guardian aspects, abilities and traits when you are assigned to that deity. You are free to switch between your faith but you can only use the abilities when you are on the proper guardian. It's a simple enough idea and opens up the door to more customization.

    On the case of guardian aspect, what was the whole point of calling it guardian aspect, it might as well have been called Skill Boost since that's all it does lol. Are there any plans to expand on the guardian aspect, when I first saw it I imagined you would be given the opportunity to increase xp gains, attributes, possibly enfeeble the foe or other things that would enhance your chances to win. Or even on the flip side maybe have guardian aspects that enhance the mob in certain ways to increase the reward for the extra threat imposed on the enemy, unlike the star rank concept the specific boost could influence drop rates or unlock hidden leves.

    Seriously just look at the game you have on hand, while I know you are focusing on changing the core, if you don't take the time to realize what you have to work with and how you can expand it you're just gonna turn XIV into a cliche MMO. There are a lot of things going for XIV that if you focus the team on expanding concepts rather then using up resources to change the game completely you might find yourself able to create more content at a quicker place rather then having to rebalanced everything because you changed the game completely.

    Granted the last paragraph is a bit of a rant but I just wish the team could set up a plan on how to expand and evolve concepts rather then take huge steps back and rebalance everything because they are changing the game completely. I''ll definitely be giving the game another shot once the next patch comes out to see how the changes work and hope that they do work for the game but I am concerned that if it doesn't work you might find that the time spent using up those resources was a waste lol.
    (2)

  9. #9
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Bayohne View Post
    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    I'd much rather see the limit on how many leves you can do dropped completely.
    (0)

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    I parsed some questions from throughout the thread and brought them up to the team. Without further ado...

    We'll be making it so utilizing guardian's aspect will grant you a bonus at the time of defeating an enemy and also upon completion.

    You will not receive the stored SP bonus if you fail to complete the levequest. For crafting local leves, if you need to succeed 4 times but only succeed 3 times and run out of materials you will not receive a bonus since the requirements were not met.

    In regards to 36 hour refresh time, the development team is looking into increasing the refresh time. In doing so, there may be the sense that there won't be anything to do, so they are considering possibly increasing the amount of leves you can hold at once. However, there are a lot of elements this would affect, so please let us know your thoughts and opinions.
    Liking alot the info regarding levequests ^^ Today the community reps were specially fortunate regarding the news quality ^^ Keep the good work you guys ^^
    (0)

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