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  1. #1
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    Rentahamster's Avatar
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    YoshiP: "Leve Ticket System for Patch 1.19" - How Do We Implement This?

    Today, YoshiP posted this:

    Quote Originally Posted by Naoki_Yoshida View Post
    特にリーヴの「毎日やらないと損をした感覚になる」については、
    チケット制による貯蓄などを検討し、1.19に向けて仕様の改修をスタートさせています。
    Regarding the feeling of "If I don't do my leves every day I'm at a disadvantage", we are examining a kind of ticket system to save leves, and are looking to implement those adjustments in patch 1.19
    This is a topic that I've discussed before, and I'm happy that the devs are finally realizing one of the many great faults of the guildleve system. A ticket system where you can save your leves actually goes well with a lot of the other design decisions that have been made for FF14.

    There has always been the theme of rewarding players for not playing so much - a kind of life saver for casual players. This is a pretty good concept in principle, as it helps to keep casual players from falling behind to much.

    We can see that there are already game mechanics in place right now that utilize this concept:



    Guardian Aspect: The more you don't use it, the more it regens, and then you can spend it for bonus SP gain on your leves.

    Anima: The more you don't use it, the more it regens, and then you can spend it on fast and easy transportation.

    Surplus System: If you level a class too much, you get diminished SP, so you are encouraged to slow down. (this should have been the other way around, more like a "rested SP' bonus like in WoW. But whatever, it's gonna be eliminated anyway).


    However, we can clearly see that the concept of rewarding (or, "not punishing") casuals for not playing every day does not apply to leves. Once you miss out on a leve reset, you miss out for good, and there's nothing you can do about it.

    ===============================================


    I think the solution to this is fairly simple:


    1. Let the player view all the leves available in any region at one time, NOT just 3 random ones.

    2. Just like now, allow the player to accept any 8 guildleves every leve reset period.

    3. Allow the player to save up to 24 leves at once, so that he can miss out on up to 3 reset periods if he doesn't have enough time to complete them all


    ===============================================

    This would allow players more freedom to do leve content at their own pace. Say, for instance, you really only have time to play on the weekends. Throughout the week, you can log on for about 15 minutes every leve reset period to pick up leves, and save them up. Then, when the weekend comes and you have a good 4-5 hours to play, you can do a weeks' worth of leves all on the weekend.


    I really don't see any major disadvantage to this, or any kind of exploitable hole. If there is, please elaborate and explain below.

    All this does is make the gap between time-availability between casuals and hardcores less apparent, which is a good thing. Leves in a "leve ticket" system still require skill to beat, so there is no argument there. We should strive to accommodate the game to all players of all time schedules. What we should not do, is dumb the game down. A leve ticket system encourages the former and not the latter.


    More on how to fix FF14 here: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
    (12)
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  2. #2
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    More on how to fix FF14 here: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

    ^^ Epic.

    Let's all put a link to our own threads in our signatures so people can see how many awesome ideas we have.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Jibe View Post
    so people can see how many awesomeideas we have.
    My alt is Michael Bay.

    http://www.youtube.com/watch?v=cK3HsevKhJk
    (1)
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  4. #4
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    Chrees's Avatar
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    Honestly, instead of adding the ticket system and either keeping the current 36 hour refresh timer or increasing the timer as Bayohne mentioned here, I'd really just like to see an "X (32 maybe?) number of leves per week, refreshes Sundays/Mondays" type of system. Essentially, it would be the same as your proposed ticket implementation, just with slightly less stress.

    Some people might say, "But people will blow through all 32 in one day, then what?" So? That can be their choice. If people are smart, they'll spread them out over however long they need to and play at their own pace, all while not feeling pressured about missing the 36 hour refresh timer.
    (5)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  5. #5
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    normalforce's Avatar
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    Yes, yes, yes! I would love to be able to stockpile leves and have a faster Guardian's Aspect regen. You can only recover 30 every 36 hour period (I believe that's right; 10 every 12 hours) but potentially use up to 80 in that same time frame.

    It doesn't even have to be a quicker regen. How about explore Guardians in game and what it takes to curry favor towards your guardian? Make a donation or do a repeatable quest or two and increase your standing with your Guardian. The more you do, the better your reward gets over time. Like building up reputation for your Guardian.
    (1)

  6. #6
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    Nixius's Avatar
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    Good ideas in this thread, either do something with the time frame or a ticketing system sounds like a much needed improvement to me.
    (1)

  7. #7
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    Rentahamster's Avatar
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    Quote Originally Posted by Chrees View Post
    Honestly, instead of adding the ticket system and either keeping the current 36 hour refresh timer or increasing the timer as Bayohne mentioned here, I'd really just like to see an "X (32 maybe?) number of leves per week, refreshes Sundays/Mondays" type of system. Essentially, it would be the same as your proposed ticket implementation, just with slightly less stress.

    Some people might say, "But people will blow through all 32 in one day, then what?" So? That can be their choice. If people are smart, they'll spread them out over however long they need to and play at their own pace, all while not feeling pressured about missing the 36 hour refresh timer.
    Yeah, now that I think about it, what reason is there NOT do go in that direction?

    Does a 36-hour timer really promote positive gameplay? More often than not, it serves as a frustration to players. Sure, it was originally implemented so to balance out the good SP gains from leves, but in actuality, it hasn't really worked out that well overall.
    (1)
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