If they increase the time for guildleves at the very least they need to double the amount of guildleves you can have at one time. 8 every 36 hours just didn't cut it, especially from a solo aspect.
If they increase the time for guildleves at the very least they need to double the amount of guildleves you can have at one time. 8 every 36 hours just didn't cut it, especially from a solo aspect.


i have to say im kinda mind F@#$ed about the people complaining about another way to gain exp(most of you that are complaining have like 4 classes lvl50....) Its plenty of places to get exp i have clocked in 22k an hr w/ surplus on you guys are just to use to spamming GL to think anything else is good.


Yea other places are good if not better then leves. But what happens when say there are 3-4 partys trying to get 1 camp. Sp/hr will be reduced to like 11k/hri have to say im kinda mind F@#$ed about the people complaining about another way to gain exp(most of you that are complaining have like 4 classes lvl50....) Its plenty of places to get exp i have clocked in 22k an hr w/ surplus on you guys are just to use to spamming GL to think anything else is good.
Nine Ives will go from 30k down to like 12k
Nanawa puks from 28/hr to like 8k
Mistbeard cove from like 20 to 10k.
Sure there are many place you can kill things, but half of them are bad SP/HR combined to other things. No one is going to group to get 16k sp/hr when you can solo 14-15k
This is the issue, SE cannot remove the main form of party leveling without fixing other areas.
Regarding searching for ways to rank up with the upcoming guildleve reform, I just recently posted a comment from Yoshida on that topic >> here.
Matt "Bayohne" Hilton - Community Team



very nice ^^Regarding searching for ways to rank up with the upcoming guildleve reform, I just recently posted a comment from Yoshida on that topic >> here.
Since it's being retune to be solo, I think it's better to keep the 8/36hrs or whatever as a fix time-per-amount.
But make levequest non-random, but still keep the random rewards part. Half the problem was the random aspect forced you to run around or just give up at times due to whatever compatibility reasons.
That way people that can handle higher levequest or want stock up on fraction points, or even have small parties to spend time together.
Random levequest generation was always a pain in the rear.
The main reason we're playing with levequest is that repeatables over done means SP/hr becomes an issue.
Making the solo-grind-fest-a-ton is worse when you give anyone the temptation that they have a possible "system" to optimize that SP/HR....making it a lobby-runs-lobby type game.
Last edited by kukurumei; 07-01-2011 at 09:24 AM.


Please increase the timer on leve reset. I'm tired of doing leves 2 out of every 3 days, Id rather be allowed to do like 20 leves a week or something maybe even less, i hate leve in general, can we just delete them?
I'd rather the reset timer be 24 or 48 hours, enough of this day and a half >.<.

I'd rather leves be handled like assault tags were. Instead of getting 8/8 all at once every 36 hours, why not give us 1/1 every 4.5 hours and let us hold up to 20/20?
Same rate of accruing leves, but spaced out and with a larger capacity for how many you can do at once. This way there's no massive rush at the guildleve counter ever 36 hours, and every day when you log in you'll have 5 leves ready for you.
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.
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