I'm sorry, but I'm not seeing the logic of this. If the team admits that increasing refresh time could possibly add to the sense of having nothing to do (which is already prevalent in many aspects of the game), why is it even being considered?
There is only one way I would be okay with increasing the refresh time, and that's if regional levequests were separated into 8 battlecraft leves and 8 fieldcraft leves per cycle. Even in that case, I think 36 hours is plenty long already.
But why not handle the refreshes differently altogether? Instead of saying "You can only do 8 levequests every 36 hours", why not say you can only do whatever levequests are available one time each, and those reset every, let's say, 7 days. So we can do every regional levequest at every adventurer counter one time per week. This would be about the same as it is right now, but it gives us more freedom to choose when and how much we do our levequests, while still having those limits SE loves so much.
It's time SE learned that the only way to remove the lifeless 24/7 players (I do not use the word "addict" because there is no such thing as video game addiction), the cheating botters, and the RMT groups from the game is to physically log them off. Those groups will find a way around any limit you put on them no matter what.
Analogy time. When I was in high school back in the 90's, the popular style was to carry your wallet attached to a chain (I think this is still popular among the emo crowd). The school considered them weapons, because in suburban Detroit so many kids get beaten with chains, right? At the same time they acknowledged that gentlemen fellows quite liked to carry their pocket-watches on chains (along with their kerchiefs and their snuff in the pockets of their pantaloons, good sir), so they said a pocket chain could be no more than 6 inches long. When the principal stopped my friend in the hallway and reminded him of this policy, my friend said, "If I have a 6 inch chain it just means I have to be that much closer to hit you with it." That was the last time I recall anyone getting hassled about their pocket chains.
Abraham Simpson mode off. The point is, If high school kids want to beat each other up, it doesn't matter if they have a 12 inch chain, or a 6 inch chain, or no chain at all. Likewise, if someone wants to grind away for 16 hours a day, they're gonna do it no matter how much fatigue nor how many quest limits you throw at them.
Some of you may say, "Kiki, I love the pony in your signature! But if you're a casual player these limits won't affect you, so why do you care?" Well, they do affect me. I'm sure they affect a great deal of people who also have full-time jobs and a limited amount of time to play. That's why I want them removed, or at the very least reduced. The game population in its entirety is being held back due to the actions of a few. That is not logical. Haven't you guys seen Star Trek II? And thank you. I think Rainbow Dash is awesome too.

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I agree with most of them, but a few things to consider:
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