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  1. #1
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kuwagami View Post
    lancer => templar. Maybe the best fitting guess

    Mimes however don't use weapons. They just repeat the last action used, be it by allies or enemies. I can't see that job coming in a MMO due to the awkward mess it would be. Imagine it using twister on its allies again ?
    Yes, in past FF games. I'm trying to consider the mechanics in ARR, where class skills are dictated by your weapon and job skills are added to class skills. Some of our current classes will need a severe re-design, it seems (Gladiator Thaumaturge and Lancer, I'm looking at you). Others could work with more simple tweaks, similar to what happened with Scholar.
    (0)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kirinichibon View Post
    Yes, in past FF games. I'm trying to consider the mechanics in ARR, where class skills are dictated by your weapon and job skills are added to class skills. Some of our current classes will need a severe re-design, it seems (Gladiator Thaumaturge and Lancer, I'm looking at you). Others could work with more simple tweaks, similar to what happened with Scholar.
    Yoshida already said that the new jobs (aka second 1st tier jobs) would be able to bring a lo of changes in a class's gameplay. Remove enmity modifiers, add some, change buffs... All is possible, as long as SE comes with the idea.
    (0)

  3. #3
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Kuwagami View Post
    Yoshida already said that the new jobs (aka second 1st tier jobs) would be able to bring a lo of changes in a class's gameplay. Remove enmity modifiers, add some, change buffs... All is possible, as long as SE comes with the idea.
    The sky's the limit. I just hope something is implemented soon.
    (1)