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  1. #71
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bloodclaw View Post
    Just a thought, maybe when the release the RDM job/class, they will also release everyone class's 2nd weapon, so the RDM will have both a staff and a sword?
    They don't actually need to release a second weapon type for anyone. In the programming, they define which class and/or job can equip any given weapon, and they can assign weapons that are out of type for any class/job if they so choose.

    As an example, they could add a Militia Scythe of Aiming equippable by ARC/BRD (in Beta at least if you cross-classed ARC attacks on a melee class the range would be automatically reduced to melee range, so same idea here), a Militia Scythe of Healing equippable by SCH, a Militia Scythe of Casting equippable by ACN/SMN, and a Militia Scythe of Striking equippable by MNK. All of these are valid under the current programming, but they wouldn't be able to have a Militia Scythe of Healing equippable by both SCH and CNJ/WHM because they have to define which class/job is going to be used based on the Primary Arm equipped.

    So, it's entirely possible for RDM to be a GLA job but only be able to equip a specific line of Fencing swords that even GLA can't equip and at the same time have Staves that only they can wield, just not CNJ/WHM staves. It's likewise possible for Geomancer to be a CNJ job that wields one-handed Axes, and at the same time for Viking to be a WAR job that dual-wields one-handed Axes, just different axes from Geomancer's axes.

    Dual-wielded weapons will probably come as two weapons in a Two-Handed Primary Arm slot, as PUG/MNK already has. And like PUG/MNK the class/job itself would have to have abilities that attack with both weapons, and there probably won't be any functional difference from a single-wielded weapon except visually. This is the most likely scenario that I see for Scout/Ninja and other dual-wielders.
    (0)
    Last edited by Grey_Cain; 05-06-2014 at 12:46 AM.

  2. #72
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    People worry too much about the armory system. Say DPS Dark Knight comes from gladiator. You have a "2-handed Gladiators' arm" and tahdah you can't equip shields any more, like on conj/thaum/whm/blm. Sure a dumb gladiator might try to use it to tank but that's a PEBKAC problem. They could even limit usage to when the job stone is equipped to stop that. They already do that with some of the endgame weapons.

    Quote Originally Posted by NyneAlexander View Post
    FFS NINJAS ARE NOT TANKS.
    Apparently XI is the only FF many people have played. I mean yea they've got utsusemi but they've almost always had very high damage, with some magicy stuff and non-tanky sorts of roles.
    Plus a low-hp dodge/avoidance/blink tank would require basically everything to be reworked. Since the real issue with keeping tanks alive is mostly spike-damage based that kind of tank either trivializes those mechanics or makes success very RNG-based.
    (1)
    Last edited by Rbstr; 05-06-2014 at 01:53 AM.

  3. #73
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LordSliver View Post
    Well can tell you the difference between Ninja and Assassin but I doubt you will like my answer.

    Ninja - Unseen when they kill, so when the target dies you will just see the target drop dead.

    Assassin- They are seen when they kill, so when the target dies you will see someone go up and kill that person.
    These are the most hilariously non-objective definitions of 'Ninja' and 'Assassin' I have ever read. Seriously, I don't even know what basis in fiction they have, let alone reality.

    Quote Originally Posted by NyneAlexander View Post
    FFS NINJAS ARE NOT TANKS.
    ^This. When I keep seeing people say 'tank ninja' I'm like.. wtf huh? Since when have Ninja ever been tanks? They're pure evade, crit-heavy, burst DPS. Really, imho, the Global Cooldown and weak, brief buff systems that FFXIV uses is insufficient for the type of bursty DPS some classes (such as Ninja) should be. I have never, ever played a game that had so many abilities share a global or that had so few long-term buffs before I played this game. It boggles my mind.
    (0)

  4. #74
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    For Current Classes:

    Archer -> Beastmaster (Non-Magical Pet Job that tames beasts in the wild (as part of its Job quests) to fight alongside the Archer.)
    Gladiator -> Dark Knight (DPS/Tank Hybrid that focuses on manipulating its HP in the same way Thaumaturges manipulate their MP to deliver devastating attacks, through attacks such as "Darkside", "Blood Sword", and "Lifebreak")
    Marauder -> Berserker (DPS that uses Rage to boost attack power, similar to Defiance, but focuses on a more offensive mechanic.)
    Lancer -> Engineer (DPS/CC hybrid that uses Garlean-esque technology, such as "Flashbang" and "Chainsaw", to inflict powerful debilitating status effects.)
    Pugilist -> Blackbelt (DPS/Support Hybrid that focuses on increasing the defensive stats (especially Max HP) of the party while able to use "Chakra" to heal nearby party member's HP/MP)
    Conjurer -> Geomancer (DPS/Healer Hybrid that can cast enhanced Earth/Wind-elemental magic as well as "Geomancy", which changes depending on the battlefield.)
    Thaumaturge -> Time Mage (DPS/Support/CC Hybrid that uses the power of Time Magic to change the tide of battle through spells such as "Haste", "Slow", "Quick", and "Comet")
    (0)

  5. #75
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by NyneAlexander View Post
    FFS NINJAS ARE NOT TANKS.
    Typically no.

    In case you missed it (From OP):

    (Explanation: Ninjas only resorted to assassination and combat as a last resort in real life. With the appearance of a twin blade wielding NPC in an assassin outfit, this leads me to believe that the rogue class's first class is going to be a DPS one and that this will be the assassin job. If they are still going to add a ninja job, it will need to be a different role, so that would leave support or tank. Honestly though it could be either but there will always be a higher demand for tanks in this game and if they make this a tank job, then that might fix the problem. P.S. In hindsight, I could totally see them using the assassin visual esthetics for the ninja job, which would make the ninja a DPS job.)
    (0)
    Last edited by Bloodclaw; 05-06-2014 at 01:07 AM.

  6. #76
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    I know some say dancer is a long shot being added, but I honestly think it will be announced, we've had a lot of quests being added revolving around dancers, the ul'dah one specifically mentioned the class and needing to master it,
    I could see it coming off of puglist though hope it doesn't as then it would be fist based, much prefer it comes off a rogue duel wield type class
    So my own personal predictions, whether they happen or not

    Is musketeers for archer
    Thief, ninja dancer being grouped
    And possibly a red Mage off of conj and therm
    (0)

  7. #77
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    You can suggest whatever you want for jobs, but as long as SE continues to hold on to their oudated TERRIBLE Armoury System, any job derived from an existing one will have exactly the same skills as the original job it branches off into, outside of a few unique job exclusive ones.


    By that explaination.

    Gladiator being Dark Knight? Sure, possible. But all it's attacks are Gladiator attacks with massive enmity boosts on it. So either you cant attack freely because you will get hate, or you have to tank on DRK. And you wont be able to use anything other than single-handed swords, since Gladiators need to be able to use the base weapon too. So no scythes, great swords or anything unique.

    Anything branching off puglist will have rediculous movement abilities attached to it for combo's. Anything brancing off Lancer will always have a spear, so no samurai.

    If they get rid of the armoury system, everything works.
    (1)

  8. #78
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Surian View Post
    You can suggest whatever you want for jobs, but as long as SE continues to hold on to their oudated TERRIBLE Armoury System, any job derived from an existing one will have exactly the same skills as the original job it branches off into, outside of a few unique job exclusive ones.

    By that explaination.

    Gladiator being Dark Knight? Sure, possible. But all it's attacks are Gladiator attacks with massive enmity boosts on it. So either you cant attack freely because you will get hate, or you have to tank on DRK. And you wont be able to use anything other than single-handed swords, since Gladiators need to be able to use the base weapon too. So no scythes, great swords or anything unique.

    Anything branching off puglist will have rediculous movement abilities attached to it for combo's. Anything brancing off Lancer will always have a spear, so no samurai.

    If they get rid of the armoury system, everything works.
    You didn't read a lot as i see, skills can and are already modified while getting a job ( War gets bonus effects on a lot of skills that gives you a wrath stack or Summon, summoning Garuda/Eos instead of Carbuncle ).

    Removing enmity bonus and increasing damages is not impossible.
    (3)

  9. #79
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NyneAlexander View Post
    FFS NINJAS ARE NOT TANKS.
    In FFXI, they were used by many as a Tank role along side PLD, because there were no defined "this is a tank, this is a DD" roles. The developers did not intend it to be used that way. It was meant to be a DPS/Debuff role with its spells. People discovered it was possible to keep Utsusemi shadows up constantly, and buff evasion to the point where you rarely got hit (if you did, it hurt badly). IIRC there were patches where the devs intentionally nerfed NIN's ability to tank, but it didn't take, especially with the release of Abyssea. WAR was meant to be a tank, but it didn't have access to armor or hate-sustaining abilities that were conducive to that. At the time, SE really didn't understand their jobs. With FFXIV, they could probably force it into a DPS role.

    EDIT:

    To clarify, when I say "no defined roles", I mean there was no symbol or indication with the word "Tank", "DPS", "Healer" defined. Depending on your subjob, you could technically cross over to any of these roles in one way or another.

    On topic, they would have to overhaul the Armoury System in order to meet some of these speculations, and I really don't know how likely that is. BLM's and WHM's can already go from 1H to 2H weapons so I suppose it's possible for them to break it up even further somehow.
    (0)
    Last edited by Clavaat; 05-06-2014 at 01:49 AM.

  10. #80
    Player
    Gnova's Avatar
    Join Date
    Apr 2014
    Posts
    135
    Character
    Karma Kultist
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Whatever jobs they add they need to make sure to balance tank, dps, and healer.
    If they just add dps classes the queues will be insane.
    (3)

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