FFS NINJAS ARE NOT TANKS.



FFS NINJAS ARE NOT TANKS.
People worry too much about the armory system. Say DPS Dark Knight comes from gladiator. You have a "2-handed Gladiators' arm" and tahdah you can't equip shields any more, like on conj/thaum/whm/blm. Sure a dumb gladiator might try to use it to tank but that's a PEBKAC problem. They could even limit usage to when the job stone is equipped to stop that. They already do that with some of the endgame weapons.
Apparently XI is the only FF many people have played. I mean yea they've got utsusemi but they've almost always had very high damage, with some magicy stuff and non-tanky sorts of roles.
Plus a low-hp dodge/avoidance/blink tank would require basically everything to be reworked. Since the real issue with keeping tanks alive is mostly spike-damage based that kind of tank either trivializes those mechanics or makes success very RNG-based.
Last edited by Rbstr; 05-06-2014 at 01:53 AM.

Typically no.
In case you missed it (From OP):
(Explanation: Ninjas only resorted to assassination and combat as a last resort in real life. With the appearance of a twin blade wielding NPC in an assassin outfit, this leads me to believe that the rogue class's first class is going to be a DPS one and that this will be the assassin job. If they are still going to add a ninja job, it will need to be a different role, so that would leave support or tank. Honestly though it could be either but there will always be a higher demand for tanks in this game and if they make this a tank job, then that might fix the problem. P.S. In hindsight, I could totally see them using the assassin visual esthetics for the ninja job, which would make the ninja a DPS job.)
Last edited by Bloodclaw; 05-06-2014 at 01:07 AM.


In FFXI, they were used by many as a Tank role along side PLD, because there were no defined "this is a tank, this is a DD" roles. The developers did not intend it to be used that way. It was meant to be a DPS/Debuff role with its spells. People discovered it was possible to keep Utsusemi shadows up constantly, and buff evasion to the point where you rarely got hit (if you did, it hurt badly). IIRC there were patches where the devs intentionally nerfed NIN's ability to tank, but it didn't take, especially with the release of Abyssea. WAR was meant to be a tank, but it didn't have access to armor or hate-sustaining abilities that were conducive to that. At the time, SE really didn't understand their jobs. With FFXIV, they could probably force it into a DPS role.
EDIT:
To clarify, when I say "no defined roles", I mean there was no symbol or indication with the word "Tank", "DPS", "Healer" defined. Depending on your subjob, you could technically cross over to any of these roles in one way or another.
On topic, they would have to overhaul the Armoury System in order to meet some of these speculations, and I really don't know how likely that is. BLM's and WHM's can already go from 1H to 2H weapons so I suppose it's possible for them to break it up even further somehow.
Last edited by Clavaat; 05-06-2014 at 01:49 AM.

GLD > Sentinel - Because dual wield shields are the most badass thing in the universe. It'd be another GLD tank job, but, so what.
PUG > Master/Blackbelt/name TBD - Tank job with dual wield bucklers for deflecting/parrying stuff, cos dual bucklers are almost as awesome as dual shields, and because I wanna punch stuff while I tank.
MRD > Berzerker - Dual wield 2h axes. Level 30 move would be a super berzerker strength stance that lets them equip another 2h axe in their offhand. Or a smaller axe specifically for OH use. They'd have to reanimate the MRD moves to work with DW but.. whatever
Edit: Also I know a couple of these don't work with the current armoury system limitations but, so what, they can always change up the system a tad and make it work.
Last edited by BearGrylls; 05-05-2014 at 11:16 PM.



For Current Classes:
Archer -> Beastmaster (Non-Magical Pet Job that tames beasts in the wild (as part of its Job quests) to fight alongside the Archer.)
Gladiator -> Dark Knight (DPS/Tank Hybrid that focuses on manipulating its HP in the same way Thaumaturges manipulate their MP to deliver devastating attacks, through attacks such as "Darkside", "Blood Sword", and "Lifebreak")
Marauder -> Berserker (DPS that uses Rage to boost attack power, similar to Defiance, but focuses on a more offensive mechanic.)
Lancer -> Engineer (DPS/CC hybrid that uses Garlean-esque technology, such as "Flashbang" and "Chainsaw", to inflict powerful debilitating status effects.)
Pugilist -> Blackbelt (DPS/Support Hybrid that focuses on increasing the defensive stats (especially Max HP) of the party while able to use "Chakra" to heal nearby party member's HP/MP)
Conjurer -> Geomancer (DPS/Healer Hybrid that can cast enhanced Earth/Wind-elemental magic as well as "Geomancy", which changes depending on the battlefield.)
Thaumaturge -> Time Mage (DPS/Support/CC Hybrid that uses the power of Time Magic to change the tide of battle through spells such as "Haste", "Slow", "Quick", and "Comet")


I know some say dancer is a long shot being added, but I honestly think it will be announced, we've had a lot of quests being added revolving around dancers, the ul'dah one specifically mentioned the class and needing to master it,
I could see it coming off of puglist though hope it doesn't as then it would be fist based, much prefer it comes off a rogue duel wield type class
So my own personal predictions, whether they happen or not
Is musketeers for archer
Thief, ninja dancer being grouped
And possibly a red Mage off of conj and therm

You can suggest whatever you want for jobs, but as long as SE continues to hold on to their oudated TERRIBLE Armoury System, any job derived from an existing one will have exactly the same skills as the original job it branches off into, outside of a few unique job exclusive ones.
By that explaination.
Gladiator being Dark Knight? Sure, possible. But all it's attacks are Gladiator attacks with massive enmity boosts on it. So either you cant attack freely because you will get hate, or you have to tank on DRK. And you wont be able to use anything other than single-handed swords, since Gladiators need to be able to use the base weapon too. So no scythes, great swords or anything unique.
Anything branching off puglist will have rediculous movement abilities attached to it for combo's. Anything brancing off Lancer will always have a spear, so no samurai.
If they get rid of the armoury system, everything works.
You didn't read a lot as i see, skills can and are already modified while getting a job ( War gets bonus effects on a lot of skills that gives you a wrath stack or Summon, summoning Garuda/Eos instead of Carbuncle ).You can suggest whatever you want for jobs, but as long as SE continues to hold on to their oudated TERRIBLE Armoury System, any job derived from an existing one will have exactly the same skills as the original job it branches off into, outside of a few unique job exclusive ones.
By that explaination.
Gladiator being Dark Knight? Sure, possible. But all it's attacks are Gladiator attacks with massive enmity boosts on it. So either you cant attack freely because you will get hate, or you have to tank on DRK. And you wont be able to use anything other than single-handed swords, since Gladiators need to be able to use the base weapon too. So no scythes, great swords or anything unique.
Anything branching off puglist will have rediculous movement abilities attached to it for combo's. Anything brancing off Lancer will always have a spear, so no samurai.
If they get rid of the armoury system, everything works.
Removing enmity bonus and increasing damages is not impossible.
Whatever jobs they add they need to make sure to balance tank, dps, and healer.
If they just add dps classes the queues will be insane.
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