Quote Originally Posted by Physic View Post
you still lose exp, and in some of the harder areas you cant always get a whm to ressurect you without endangering the run/wasting time. no exp was 0 loss, i can tell you right now, no matter how you slice it eventually you end up running out of exp, and they had to go relevel thier classes and rebuild buffer. I was in the party with them thats purpose was to get their exp back.

You can defend it if you want, but the fact of the matter is your just arguing on how much SP they should lose for correctly performing their job to the best of their ability, and saving everyone else time/giving people more option for drops.

Its a stupid design, lets be honest. Imagine if an offline game made you lose exp everytime your charachters died, then gave bosses instant kill moves, and strategies for completing the area that required you die, people would be pissed. You can only penalize death greatly if you make content that never requires you to die, whereby dying can only occur if you mess up.
Imagine? I've played games harder than that, Lemmings and Shin Megami Tensei come to mind. what, were you expecting people to be so angry as to fold up their arms and forswore gaming? no, they were fun, they were addictive. You want to know WHY there are people that will defend difficulty in games? because its challenging, and its addictive, both of which are needed in a MMO's success. So Someone "gets pissed", what do they do? Some stamp their feet and go play SS4 on easy difficulty, others look up how to get better at the game that eludes them, still others immediately dive back in for another go and some do some chores and work, but the game is still there. You want fans and population in your games, you need to make them come, and KEEP THEM THERE. There's a reason why games like Pac Man and Chess are still being sold today. Challenge and addictive are two words that this game needs, Square can do this and still keep the casual approach.