Quote Originally Posted by Kallera View Post
Both of you left out the fact that at that level where you are facing said mobs with the Death Spell/sacrifice pulls and the like, you have(or should have) Items with reraise/Reraise II, as well as mages with Raise II/III, which can negate the majority/all of the exp loss incurred. so no, its not bad game design, "playing exactly as you are supposed to" means going in prepared for what you need to do.
you still lose exp, and in some of the harder areas you cant always get a whm to ressurect you without endangering the run/wasting time. no exp was 0 loss, i can tell you right now, no matter how you slice it eventually you end up running out of exp, and they had to go relevel thier classes and rebuild buffer. I was in the party with them thats purpose was to get their exp back.

You can defend it if you want, but the fact of the matter is your just arguing on how much SP they should lose for correctly performing their job to the best of their ability, and saving everyone else time/giving people more option for drops.

Its a stupid design, lets be honest. Imagine if an offline game made you lose exp everytime your charachters died, then gave bosses instant kill moves, and strategies for completing the area that required you die, people would be pissed. You can only penalize death greatly if you make content that never requires you to die, whereby dying can only occur if you mess up.