
Originally Posted by
Anty
im also not happy about the games direction tbh.
The animus weapon is only one part though.
No matter what content we get its either
1) super easy and short, like all new dungeons are
2) based on AOE circle evasion - primals - which just don't work for too many people, yet locking them out or frustrating them. And it's no fun at all just to memorize and time
things that didnt happen yet - it's the only mmo i've ever played that works like that, yet doesnt get the servers going good enough to handle it for most players. I have no problem with any other mmo.
3) the lockout for a little bit new content is a slap in the face for a P2P game. 1 week. that is beyond me. And it divides the community more and more.
4) gear gets outdated way too fast - and even better, the way SE designs content, most gear/content is outdated the very second it comes live....
5) the main mission in the 2.2 update was just plain BAD.
so you wanna progress? soldier cap at 450, - see you again next week
so you wanna progress? content lockout coils, see you again next week OR sorry i already did it ,i cant enter... etc. etc.
so you wanna progress? grind dungeons (which are too easy and predictable to be fun after the 3rd time) and get anima weapon, YEY.
You wanna do primals? Nobody does them anymore since all are farming leviX
if you are not on Levi already then no chance for you to progress through the lag VS Player- primal x fights.
Due to the extremely fast progression. I just wonder what happens to new players. Nobody wants to do things with them. Ive seen people leave dungeons cause ppl are not geared enough (enough for the dungeon but not enough for them...)
I've started many mmos like 2-3 years after the release, yet i had fun doing the content (all of it) and could progress and get in line with higher lvls.
The games content is designed to be outdated too fast. Why? i really don't get it. It's really bad design if content is not balanced so its useful for a longer time.
There are other games which offer 3-4-5 way of endgame progression, MEANINGFUL ways. They all have a grind component in them, but mostly challenges, either in group, raids, or solo.
ARR is grind (with cap) and content lockout (WEEK).
And it still isnt better. That is really bad. One thing i will def. never do when i come back after the expansion: pay 6 months in advance haha