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  1. #1
    Player
    Tivia's Avatar
    Join Date
    Nov 2013
    Posts
    175
    Character
    Tivia Vicious
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    It does make sense..learn how to play sch right and you will realize why Physick isn't and shouldn't be a instant cast. Just because they appear to be the same doesn't mean they are. Cure and Physick are completely different in how they perform. Try parsing out Cure vs Phys as a sch, then do it as a whm.
    (4)

  2. #2
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    Quote Originally Posted by Tivia View Post
    It does make sense..learn how to play sch right and you will realize why Physick isn't and shouldn't be a instant cast. Just because they appear to be the same doesn't mean they are. Cure and Physick are completely different in how they perform. Try parsing out Cure vs Phys as a sch, then do it as a whm.
    No they are littery the same skill for sch.

    2.45 recast 133 mp cost Cure potency 400 there is no difference at all.
    (2)

  3. #3
    Player
    Tivia's Avatar
    Join Date
    Nov 2013
    Posts
    175
    Character
    Tivia Vicious
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Macka View Post
    No they are littery the same skill for sch.

    2.45 recast 133 mp cost Cure potency 400 there is no difference at all.
    Literally*

    Read what I wrote before replying next time. I did not make any reference to cast time/mp or potency.
    (0)

  4. #4
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    Quote Originally Posted by Tivia View Post
    Literally*

    Read what I wrote before replying next time. I did not make any reference to cast time/mp or potency.
    You are saying one is stronger then the other and its not you tested sch physick vs whm cure of course whm cure will seem stronger. Now if you test physick on whm and cure on sch you will see no difference. I misspelled a word whoopi do.
    (3)

  5. #5
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tivia View Post
    It does make sense..learn how to play sch right and you will realize why Physick isn't and shouldn't be a instant cast. Just because they appear to be the same doesn't mean they are. Cure and Physick are completely different in how they perform. Try parsing out Cure vs Phys as a sch, then do it as a whm.
    They are exactly the same spell, except Cure procs Freecure for a WHM. Just to disprove any of your notions, I just tested this in-game on my WHM and SCH. Both spells heal in the same range on the different jobs. There is no difference. If a SCH were to replace Physick with Cure in their healing kit they would not notice any difference in healing output.
    (4)

  6. #6
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by rhemi1 View Post
    They are exactly the same spell, except Cure procs Freecure for a WHM. Just to disprove any of your notions, I just tested this in-game on my WHM and SCH. Both spells heal in the same range on the different jobs. There is no difference. If a SCH were to replace Physick with Cure in their healing kit they would not notice any difference in healing output.
    As a few others have pointed out, the only thing it would accomplish is sucking up a cross class skill on SCH that could be used for something more useful, and with the suggestions in this thread giving WHM an rather useful spell on top of their more potent later level spells... Effectively all this would do is be a nerf to SCH and a buff to WHM rendering ACN's only utility being lvl'd to supplement WHM, and SCH being considered worthless in anything beyond lvl 15 dungeons, while right now SCH is a fairly effective single target healer that backs up WAR tanks well, and WHM being a far more effective AoE Healer, that does well with PLD. With Physic/Cure I being each classes basic heal, really more of a maintenance ability than their respective "Oh Crap! Things are going badly!" Ability.

    Basically what I'm getting out of this is the OP wanting a Mini-Lustrate, which if that's what you want why not also ask for a Mini-Benediction for ACN too?
    (2)
    Last edited by Pandastirfry; 04-23-2014 at 11:17 AM.

  7. #7
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pandastirfry View Post
    snip
    Not arguing that, really. Just pointing out to that person that there is no magical number difference between Cure and Physick. Of course I don't have Cure cross-classed and I can't imagine any SCH worth their salt would.
    (0)

  8. #8
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    No thanks. For the record, all jobs have silly cross-class abilities from their subjobs.

    See for example the attack abilities you can take in between certain DoW classes that have no special effect uncomboed, like when cross-classing between GLD and MRD, what was it, Savage Blade and Skull Sunder? Useless.

    Cure on PLD or Physick on BLM/SMN is in 99.9% of the cases in duties utterly useles, its potency is ridiculously low given those jobs' Mind stats, so much so that most enemies and bosses deal more damage than you can heal through if you do nothing but spam these spells non-stop. A lower-potency, instant-cast Physick would be even more useless for BLM/SMN than it is already, as being tied to the GCD even as instant-cast, it would be too weak to be of any tangible use. It's currently mostly only good for open world content and caster dps who are flying solo.

    @anybody who thinks Blizzard II or Surecast are useless: lol.
    (3)

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Moirear View Post
    @anybody who thinks Blizzard II or Surecast are useless: lol.
    Blizzard II is only useful for spamming in Fates for credit. It has stupidly low potency since the nerf and I've not wasted my time using it in any other content since. If you advocate using it for the bind effect, then Freeze is a better option since you can at least choose your targets.

    As for Surecast... it's such niche use that it's practically a wasted slot. It doesn't last long enough to help in protracted fights, and if it's so crucial that you need to cast, then using Surecast is only going to waste more time than you save. If you're that strapped for firing important cures, Swiftcast guarantees it will fire, and in a fraction of the time! Furthermore, Surecast does NOT guarantee success! You can still be interrupted using this skill depending on the circumstances. Not so with Swiftcast.

    On topic, while it would be nice for players to maybe have a reason to equip Cure on Scholar or Physick on White Mage I'm not sure how you could make changes without it devastating the core mechanics of those jobs. Both rely on cure and physick to do the bulk of the healing work, so any drastic changes would be reviled by healers. Since Cure has a proc bonus for white mages, perhaps Physick could apply a small non-stacking cure buff on the target (say 5%) so that subsequent heals would restore a little more HP. Just an idea.
    (0)
    Last edited by Lemuria; 04-24-2014 at 08:05 AM.

  10. #10
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    they have different animations

    this isn't a good idea, scholars don't have an extra cross class slot to spare.
    (2)