No, they're exactly the same. Any differences you parsed were due to varation in gear and/or base MND between the two jobs.
No, they're exactly the same. Any differences you parsed were due to varation in gear and/or base MND between the two jobs.
No they are littery the same skill for sch.It does make sense..learn how to play sch right and you will realize why Physick isn't and shouldn't be a instant cast. Just because they appear to be the same doesn't mean they are. Cure and Physick are completely different in how they perform. Try parsing out Cure vs Phys as a sch, then do it as a whm.
2.45 recast 133 mp cost Cure potency 400 there is no difference at all.
Another thing about Cure and Physick being virtually the same spell is that it is simply a result of how SE have designed the start of the game with starting city locked to the guild location of a class, while also locking access to the Limsa Lominsa - Vesper Bay ferry until the player gains their airship pass at level 15.
Before then, those who start in Limsa Lominsa (i.e. ACN and MRD) are therefore stuck on Vlybrand until they've progressed sufficiently in the story, meaning they would be unable to access Gridania to gain the CNJ class and therefore learn healing magic (ala, Cure) to cross class, unlike those in Ul'dah who can simply hike it to Gridania on foot or hire a chocobo after they've unlocked the Armoury System. Hence Physick's low-level acquisition by ACN.
This is also why no class in Ul'dah gains effective healing abilities of their own, other than PGL's Second Wind, which due to it's high recast time is not very effective for solo healing other than for an emergency.
I'm not too concerned at them both being copies of each other (other than Cure being able to proc FreeCure), but maybe ACN and it's Jobs could get a trait that boosts it's effectiveness like how CNJ gets MND boosts for Cure potency would make it more useful on it's native class.
Last edited by Enkidoh; 04-23-2014 at 11:03 PM.
They are exactly the same spell, except Cure procs Freecure for a WHM. Just to disprove any of your notions, I just tested this in-game on my WHM and SCH. Both spells heal in the same range on the different jobs. There is no difference. If a SCH were to replace Physick with Cure in their healing kit they would not notice any difference in healing output.It does make sense..learn how to play sch right and you will realize why Physick isn't and shouldn't be a instant cast. Just because they appear to be the same doesn't mean they are. Cure and Physick are completely different in how they perform. Try parsing out Cure vs Phys as a sch, then do it as a whm.
You are saying one is stronger then the other and its not you tested sch physick vs whm cure of course whm cure will seem stronger. Now if you test physick on whm and cure on sch you will see no difference. I misspelled a word whoopi do.
As a few others have pointed out, the only thing it would accomplish is sucking up a cross class skill on SCH that could be used for something more useful, and with the suggestions in this thread giving WHM an rather useful spell on top of their more potent later level spells... Effectively all this would do is be a nerf to SCH and a buff to WHM rendering ACN's only utility being lvl'd to supplement WHM, and SCH being considered worthless in anything beyond lvl 15 dungeons, while right now SCH is a fairly effective single target healer that backs up WAR tanks well, and WHM being a far more effective AoE Healer, that does well with PLD. With Physic/Cure I being each classes basic heal, really more of a maintenance ability than their respective "Oh Crap! Things are going badly!" Ability.They are exactly the same spell, except Cure procs Freecure for a WHM. Just to disprove any of your notions, I just tested this in-game on my WHM and SCH. Both spells heal in the same range on the different jobs. There is no difference. If a SCH were to replace Physick with Cure in their healing kit they would not notice any difference in healing output.
Basically what I'm getting out of this is the OP wanting a Mini-Lustrate, which if that's what you want why not also ask for a Mini-Benediction for ACN too?
Last edited by Pandastirfry; 04-23-2014 at 11:17 AM.
No thanks. For the record, all jobs have silly cross-class abilities from their subjobs.
See for example the attack abilities you can take in between certain DoW classes that have no special effect uncomboed, like when cross-classing between GLD and MRD, what was it, Savage Blade and Skull Sunder? Useless.
Cure on PLD or Physick on BLM/SMN is in 99.9% of the cases in duties utterly useles, its potency is ridiculously low given those jobs' Mind stats, so much so that most enemies and bosses deal more damage than you can heal through if you do nothing but spam these spells non-stop. A lower-potency, instant-cast Physick would be even more useless for BLM/SMN than it is already, as being tied to the GCD even as instant-cast, it would be too weak to be of any tangible use. It's currently mostly only good for open world content and caster dps who are flying solo.
@anybody who thinks Blizzard II or Surecast are useless: lol.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.