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  1. #1
    Player
    Fluff's Avatar
    Join Date
    Apr 2014
    Posts
    1
    Character
    Petrichor Wyznguld
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Make Physick and Cure Different

    Currently both Scholar and White Mage can take Physick/Cure as a cross-class skill. However, it makes zero sense to take it since they're exactly the same skill. A Scholar can use them both with the same amount of utility, while a White Mage has no reason to use Physick since Cure is traited.

    I really don't care how the two are different just as long as some change is made to make them both useful and distinct. One idea I've kicked around is making Physick instant cast with a lower potency. This adds a new tool for all healers - an instant low-efficiency heal that can be cast on the move. It would also give Black Mage and Summoner a minor amount of party support in the form of a heal that can be cast on the move.
    (57)

  2. #2
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    supported!

    But is this the right sub-forum for this? Doesn't seem like website feedback, and I'd hate for this idea to get buried cause it wasn't filed into the right slot.
    (1)

  3. #3
    Player
    Alec_Slater's Avatar
    Join Date
    Apr 2014
    Posts
    4
    Character
    Alec Slater
    World
    Zalera
    Main Class
    Arcanist Lv 50
    I'm pretty sure the "distinct" element, from the design team's perspective, is actually in terms of the other cross-class destinations for the skill. That is, BLM, SMN, and PLD. PLD can't get Physick, and BLM + SMN can't get Cure. Rather than violate the general rules of cross-class selections coming from only two other base classes, they made separate versions for ACN and CNJ.

    I really don't want to use up another cross-class skill slot just to get the standard (full-potency) Cure spell on my SCH, as I prefer its behavior over that of your proposed Physick change. As it is, there are already too many cross-class skills a SCH should have from CNJ for solo-queueing: Cleric Stance, Protect, Stoneskin. As it stands, I already have too many to choose from, as after Swiftcast, I can only take one of Blizz II or Surecast (useful in super end-game content) - I already have to leave out Aero and find myself too lazy to think ahead for swapping Surecast and Blizz II as it is.
    (15)

  4. #4
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I too like to cast healing spells on PLD BLM and SMN for 200 that it makes a difference in any way at all.

    Also, please elaborate on your uses for surecast and blizzard 2, they seem worthless. @Alec_Slater

    I'd support this change for Physick @OP
    (1)

  5. #5
    Player
    Kyrosiris's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rilgon Arcsinh
    World
    Adamantoise
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Phafi View Post
    Also, please elaborate on your uses for surecast and blizzard 2, they seem worthless
    I think it's a pretty good way to tell the quality of a healer by their opinion on Surecast. The less they think of Surecast, the less of a competent player they are.
    (12)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Kyrosiris View Post
    I think it's a pretty good way to tell the quality of a healer by their opinion on Surecast. The less they think of Surecast, the less of a competent player they are.
    Did you mean "Swiftcast" ?
    (2)

  7. #7
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Arkghyom View Post
    Did you mean "Swiftcast" ?
    nah he means Surecast...personally as a non-raiding SCH main, I find little utility in it and find Blizz 2+Cleric Stance to be a better use of my cross class slots. but in Things like EX-Primals, CT, and Coil, getting off a Succor, Adloquium, Ressurection or re-summon with Swiftcast on cool down can save a run. But yes any ACN/SMN/SCH that didn't lvl thm to at least 26 is missing a very important cross class skill.

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Pandastirfry View Post
    nah he means Surecast...personally as a non-raiding SCH main, I find little utility in it and find Blizz 2+Cleric Stance to be a better use of my cross class slots. but in Things like EX-Primals, CT, and Coil, getting off a Succor, Adloquium, Ressurection or re-summon with Swiftcast on cool down can save a run. But yes any ACN/SMN/SCH that didn't lvl thm to at least 26 is missing a very important cross class skill.
    Blizzard II is ok. Surecast? Hmm.... Apocatastasis *coughs*
    (2)

  9. #9
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pandastirfry View Post
    nah he means Surecast...personally as a non-raiding SCH main, I find little utility in it and find Blizz 2+Cleric Stance to be a better use of my cross class slots. but in Things like EX-Primals, CT, and Coil, getting off a Succor, Adloquium, Ressurection or re-summon with Swiftcast on cool down can save a run. But yes any ACN/SMN/SCH that didn't lvl thm to at least 26 is missing a very important cross class skill.
    Surecast has little utility and an underused niche, but it does have a use and it beats out the other options you have as a SCH cross-class after you get the required. Off the top of my head only Turn 7 and Leviathan EX have mechanics that will guarantee a spell interrupt, so it has uses there and in other content where you don't want to risk getting interrupted by aoe damage.
    (0)

  10. #10
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyrosiris View Post
    I think it's a pretty good way to tell the quality of a healer by their opinion on Surecast. The less they think of Surecast, the less of a competent player they are.
    Eh. Surecast is okay, but it's hardly a game-changer. Mostly because almost nothing actually interrupts you in this game. There are a few instances where it might be useful, but nowhere particularly critical. Fireballs on Twin (yawn), Garuda's phase transitions, Ifrit's Hellfires (maybe?) and the Splash from Gyre Spume explosions on Levi EX (which don't seem to do much damage, but interrupt anyway for some reason) are the only ones I can think of off-hand. Spit and that laser shit on Rafflesia don't interrupt, Melucine's Cursed Voice does interrupt but Surecast doesn't work on it, none of the many, many raid-wide explosions in the Avatar fight interrupt you, nothing in the first 40% of T9 interrupts you...

    If they wanted to make it an actually valuable spell, they should probably make more of these big raid-wide hits actually stop your casts. Or have it allow you to cast one spell while moving, that'd be neat too.

    Now, considering the alternatives are, uh, Aero and Blizzard 2, it's still worth having slotted if only because the other options are so poor.
    (1)

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