Quote Originally Posted by Castillan View Post
That's precisely why it's broken. It's not an even/fair system. It's a system that blesses some, and shuns others, and for no other reason than "you're just unlucky". It's not even progression for all. It's just whether or not your were fortunate enough to get it, or you've gotten the raw end of the statistical deal.

Mind you, being a computer RNG, I just coded up a worst-losing-streak simulator on my Linux box, and simulated 1 billion fates

At a 2% drop rate (0.02) => 835 was the longest losing streak simulated by the Linux RNG
At a 1% drop rate (0.01) => 1701 was the longest losing (no drop) streak simulated

Even though statistically there's a chance you'll never ever get a single stone, the computer based RNG is basically suggesting that worst chance you can go for up to 17/drop_rate fates before getting a drop.

Question is, do YOU think it's fair that someone can be lumped with doing 1700 fates for a stone, while others are skipping along with having only done 20-50 fates before getting theirs? I guess that's a matter of perspective. If you were one of the latter lucky ones, of course you're going to say that there's nothing wrong with it. Try to imagine the person who's done 1700 fates for nought though...
This is just such an insane way to discuss RNG. Is it fair because someone can get an Atma on their first try? We've had this system of drops in countless MMOs and never have I seen such howling about it. This is just such a disingenuous way of speaking about it, most attempts will be closer to 200 and that's what most people are going to deal with. Yeah sure maybe someone is getting them all on their first try, maybe someone else is finishing up their last Atma with their 20412nd FATE. Those however are such extreme examples that they server no purpose except to turn conversation into dueling hyperbole.