....They already take like no damage from AOEs anyway.
And they shouldn't be getting hit by anything else to begin with.
People in this game can't even dodge extremely telegraphed moves, let alone move their pets from them.
Its already been made super easy by having them take less damage.
A mechanic like that would just make things overly complicated in a game that's already extremely simply yet people have problem with.
I just don't think any of these things you're suggested would do nothing more than unnecessarily clutter the game.
The only thing I've even remotely agree with is changing the LB.
MAYBE doing something about the signature skill.
Anything I've seen suggested lately is already compensated by some other mechanic in the game or I've already expressed my thoughts on why it wouldn't work without receiving an answer.
I agree with Madoka, though.
Akiza just wants a gameshark.
I think you are too focused on the aesthetics and not the mechanics behind them, personally.
Your main focus is on the "interaction" with the Egi, but in 95% of FF games, there is little more to them than a big, flashy, super move or a super-being that is powerful enough to replace your entire party.
The former would be boring and extremely graphics-intensive, the latter is not happening in the current game.
I think it would be in your best interest to accept the DoT nature, instead push for reworking of the aesthetics behind the DoTs and move on.
I love Summoning stuff as much as the next guy, but it would not work in the current context of the game, mechanically or story-wise.
I REALLY don't think they're intending to let you Summon a Primal, on your own, with no ill consequences. The Summoner story already says that they summon a fragment of the Primals. Even the idea that Free Companies would eventually be able to summon their own Primals (whatever happened to that idea is another matter for another thread), there is no hint that a single summoner is ever going to be able to summon a complete Primal.