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  1. #1
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    ....They already take like no damage from AOEs anyway.
    And they shouldn't be getting hit by anything else to begin with.
    People in this game can't even dodge extremely telegraphed moves, let alone move their pets from them.
    Its already been made super easy by having them take less damage.
    A mechanic like that would just make things overly complicated in a game that's already extremely simply yet people have problem with.
    I just don't think any of these things you're suggested would do nothing more than unnecessarily clutter the game.
    The only thing I've even remotely agree with is changing the LB.
    MAYBE doing something about the signature skill.
    Anything I've seen suggested lately is already compensated by some other mechanic in the game or I've already expressed my thoughts on why it wouldn't work without receiving an answer.

    I agree with Madoka, though.
    Akiza just wants a gameshark.
    I think you are too focused on the aesthetics and not the mechanics behind them, personally.
    Your main focus is on the "interaction" with the Egi, but in 95% of FF games, there is little more to them than a big, flashy, super move or a super-being that is powerful enough to replace your entire party.
    The former would be boring and extremely graphics-intensive, the latter is not happening in the current game.
    I think it would be in your best interest to accept the DoT nature, instead push for reworking of the aesthetics behind the DoTs and move on.
    I love Summoning stuff as much as the next guy, but it would not work in the current context of the game, mechanically or story-wise.

    Quote Originally Posted by Inosaska View Post
    Meh the current smn is only just learning to use his summoning magic and soon once we have enough level increases will allow us to summon the primals themselves under our own will.
    I REALLY don't think they're intending to let you Summon a Primal, on your own, with no ill consequences. The Summoner story already says that they summon a fragment of the Primals. Even the idea that Free Companies would eventually be able to summon their own Primals (whatever happened to that idea is another matter for another thread), there is no hint that a single summoner is ever going to be able to summon a complete Primal.
    (3)
    Last edited by i2agnarok; 04-19-2014 at 03:42 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by i2agnarok View Post
    I think you are too focused on the aesthetics and not the mechanics behind them, personally.
    Your main focus is on the "interaction" with the Egi, but in 95% of FF games, there is little more to them than a big, flashy, super move or a super-being that is powerful enough to replace your entire party.
    The former would be boring and extremely graphics-intensive, the latter is not happening in the current game.
    I think it would be in your best interest to accept the DoT nature, instead push for reworking of the aesthetics behind the DoTs and move on.
    I love Summoning stuff as much as the next guy, but it would not work in the current context of the game, mechanically or story-wise.
    I'll quote this for emphasis.

    SMN doesn't need an overhaul since it is solidly designed and does what it does fairly well. The only real issues are Contagion/Shining Emerald being on the pet rather than the summoner (which makes Garuda/Emerald Carbuncle much more useful than Ifrit) and Ifrit needing better pathing and maybe a small damage boost. I'd get rid of Tri-disaster and replace it with Contagion/Shining Emerald, give Garuda-egi/Carbuncle something to replace Contagion/SE with (maybe an AoE bind?) and call it a day.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)