When you have people actively rejecting you from group because your class is bad, that's when there needs to be a change.
*cough* Warrior in 2.0 *cough*



When you have people actively rejecting you from group because your class is bad, that's when there needs to be a change.
*cough* Warrior in 2.0 *cough*
The Egis are permanent Pets and the embodiment of the elements rather then summons per see. The problem with that is Summoners don't have access to any of those elements Ifrit Egi doesn't give us the Fire Elemental Damage, Titan Egi doesn't give us Earth Elemental Damage and Garuda Egi doesn't give us any Wind Elemental Damage. That's why I was suggesting that Summoner's be able to command the Egi to do Elemental Burst aoe damage leaving a 20s Dot. Anyone saying that will make the Summoner OP forgets that Black Mages can triple tap Flare does that mean Black Mages should be nerfed.
Elemental damage is no longer a thing in XIV so I don't know why you keep bringing that up. The only time it ever matters is when it comes to the player lowering a minuscule amount of damage from the enemy with the use of materia.

Well all I know is that when I do a player search in the game on my server and see 91 active level 50 black mages over the 35 active level 50 summoners during my prime time then there must be a reason for such a huge gap in these two jobs. SMN needs to be looked at by the devs and seriously tweaked in order to bring the SMN population back up or at some point in time it will become so small that they will be forced to make changes to the job in order to bring players to it.


It's simply because SMN is harder to play optimally and BLM has muh numbers. No amount of tweaking will change that without killing the way SMN plays. Hell SMN was already simplified when we lost Thunder. We're already a top DPS, outside of some QoL changes we don't need any real tweaking. Also the last patches gave us some of those QoL things we've been wanting, like Obey without a target and such.Well all I know is that when I do a player search in the game on my server and see 91 active level 50 black mages over the 35 active level 50 summoners during my prime time then there must be a reason for such a huge gap in these two jobs. SMN needs to be looked at by the devs and seriously tweaked in order to bring the SMN population back up or at some point in time it will become so small that they will be forced to make changes to the job in order to bring players to it.
People switch to Black Mage from Summoner because it's better designed and feels like its actual job not because it's easier to use with the Summoner on the other hand doesn't feel like a Summoner it's designe feels rushed and incomplete. I have six people in my FC that switched to Black Mage from Summoner because of the how poorly Summoner was designed and implemented.It's simply because SMN is harder to play optimally and BLM has muh numbers. No amount of tweaking will change that without killing the way SMN plays. Hell SMN was already simplified when we lost Thunder. We're already a top DPS, outside of some QoL changes we don't need any real tweaking. Also the last patches gave us some of those QoL things we've been wanting, like Obey without a target and such.
Last edited by Akiza; 04-20-2014 at 11:10 AM.
If I had to listen to you wail and moan throughout my play time about how much SMN sucks, I'd probably switch, too.People switch to Black Mage from Summoner because it's better designed and feels like its actual job not because it's easier to use with the Summoner on the other hand doesn't feel like a Summoner it's designe feels rushed and incomplete. I have six people in my FC that switched to Black Mage from Summoner because of the how poorly Summoner was designed and implemented.

With a controller, I can literally play BLM with one hand at 90% efficiency and get big shiny numbers to boost my e-peen. With SMN, it takes both hands constantly moving, and all I get to really see is 350! Ruin/Ruin II crits and the occasional Fester crit. I have to look really, really hard to see my DoT damage and pet damage. That's why people go to BLM...for the big, shiny CRITS! and easy game play, while SMN sees small numbers with more complicated game play. But if played to even 80% potential, SMN is on the heals of most BLM AoE (especially <5 targets) and easily tops BLM in single target damage. Considering the overall superior damage and extremely superior utility SMN brings, it's easily worth the little bit of extra work. Most people just don't want to do it.
Before he quit, I had someone in my FC that swore up and down that SMN was the lowest dps and SCH was the worst single target healer, all because he didn't see big numbers and bigger CRITS!. Misconceptions like these and the ones you spout do not help SMN at all.
I switched from BLM to SMN. Black Mage has less abilities and I find that blm is poorer then SMN in terms of abilities and difficulty. BLM looks kinda brainless.People switch to Black Mage from Summoner because it's better designed and feels like its actual job not because it's easier to use with the Summoner on the other hand doesn't feel like a Summoner it's designe feels rushed and incomplete. I have six people in my FC that switched to Black Mage from Summoner because of the how poorly Summoner was designed and implemented.
And honestly I don't want to go back to BLM.
The real fact is that to play well smn you need practice. To play well blm you just need to push the "Fire" button and Blizzard 3 button![]()
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