ORthe repair system force me to
chase Guild mates to repair my gear
or
I need to go afk for 1h @ uldah in order to some1 10% chance that will repair my gear for a tip.......(i usually tip well but anyway somedays , i can go afk for 1h come back and have reapired 0 items)
with the population LOW , and nearly no1 want to craft (boring as hell) , the repair system fail because the game fails even more
FFXIV doesnt have a huge population , and a few % have a crafting over lvl 10 , so yeah.....only a few can repair the gear.
If ffxiv was full of ppl , and crafting wasnt boring ....
you put your gear to be repaired on your retainer when you arent online
only takes a minute or 2 to do so, and you wont have to sit and wait for it that way...
My XIVPad: http://xivpads.com?2031148
I gotta agree with TheVedis, it's incredibly simple to get gear repaired in town by merely sitting on the stairs for an hour and not offering some pittance as a reward (having mats is smart too if you're not afk)., I also think the repair kit is a pretty bright idea. Forgive me for not reading the whole thread (it's gigantic) but I always thought they should make the NPC repair stuff to 100% in case you need to do a trade with it quickly or want to put it on a retainer (probably for a loss with the NPC price :P). The catch to this would be to really lower the prices for gear that's extremely low rank (1-20) and jack it up for the high ranks. This way, you're encouraged to make friends who craft, craft stuff yourself, or just bite the bullet and have the NPC take a bunch of gil to do it. I think they made some pretty good improvements to the repair system and making crafters less useful isn't the answer.
i absolutely hate the inconsistencies with the repair/condition system, Me and my LS have almost completely agreed that you gotta be 10 ranks below an items optimal rank but I managed to repair my willow wand are CRP R8 which is 14 ranks below.
weapons you use wear out quicker than clothes/armor or other weapons, especially the Anathema (~20-30 fights before it gets damaged)
'United we stand, Divided they fall'
The NPC vendor is not now nor has it ever been a valid option. It's just some ridiculous nonsense that only repairs certain items to 75% for absurdly high fees. It's not even close to being a reasonable option when you're in a hurry. Might as well just leave the gear shattered until you can get it fixed properly.
Again i see that damage is simply to fast.
A lv 30 Spear on a 35 character (not outranked) fall from 100 to 60 in less then 3 hours...
it's simply a nonsense.
I'm ok with fast damage when you use an outranked equip..but when you choose a correct lv gear you MUST have a benefit...now difference from outranked weapon and correct lv weapon is too limited
My XIVPad: http://xivpads.com?2031148
When I was crafting and some parts soloing, repairs seemed quite frequent.
And while I'm not completely up there yet, I've gone from rank 25 to rank 29 without needing a repair as a Marauder with party play (leves only, no behest). No gear damage icon yet. And after I update my equipment, I may not need the repair yet. Something seems very different, as I recall repairing more often than this before. But perhaps optimal rank and favored discipline are factoring into all of this that could be slowing my decay too.
Prior to this, I let the repair system dictate what classes I would focus on. I would find gear that could be used by multiple classes, I think Tabards and Kecks for instance, so that I only rely on Weaver to repair most of my armor, and a blacksmith or goldsmith for my weapon.
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