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  1. #191
    Player

    Join Date
    Jun 2011
    Posts
    4
    i am not sure if someone thought about this.

    But i think the repair system should stay and introduce alternative method to repair the items. i agree with some players that it's a bit annoying waiting for someone to fix your item or search for ppl. This is sort of income for the DOH and if we reach to a stage that the market flooded with items, Repair system will be the only good method for income.

    Dev team should introduce new methods, for example i can utilize the tasks list/NPC for player to submit the item with the reward (gil/item) for the repair, or even to synthesis the item if it's possible.
    (0)

  2. #192
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    The repair system in this game is retarded. Just imagine end game content...

    you are in the middle of a raid instance which is timed, and your tanks gear starts to break, he is nearly useless, and you have to stop. he trades someone else in the raid items, has to put the item in his bazzar, they fix it, time has been wasted, and slowed everything down greatly. Its just stupid IMO.

    I do agree with the OP too. I leveled to 20 in a day. But i couldn't repair the shit i used to resell it till i was 30 like a week later! There is a massive inbalance in leveling speed/crafting speed for the application of player based repairs, And yes the NPC is a massive rip off. Im pretty sure no one even goes near that guy unless they want the ghetto crafting buff.
    (2)

  3. #193
    Player

    Join Date
    Jun 2011
    Posts
    4
    i hope Dev team have a look on the repair system.

    Simply removing repair system would be difficult for the Dev team, but providing the Dev team with idea/workarounds to improve the game experience (i think this is the main propose from the Forum).

    Every player opinion is valid but to remove/include something rather than adjustment, will require players vote. if you think that the repair system should go and a lot of players share the same thing, start new thread and ask ppl to vote. This will get Dev Team attention.
    (1)

  4. #194
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Seraphita View Post
    you are in the middle of a raid instance which is timed, and your tanks gear starts to break, he is nearly useless, and you have to stop. he trades someone else in the raid items, has to put the item in his bazzar, they fix it, time has been wasted, and slowed everything down greatly. Its just stupid IMO.
    Maybe I'm being a bit optimistic, but if you don't want your tank's gear to break during mid-raid, then he/she should avoid going to a raid when their gear is nearly broken. Since the gear degradation changes, it's nowhere near fast enough that your gear should be breaking in the middle of an instance unless it was already red. If this is really an issue, just bring a few repair mats with you - there's a good chance that someone there can simply repair the gear.
    (2)

  5. #195
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Dreamer View Post
    Maybe I'm being a bit optimistic, but if you don't want your tank's gear to break during mid-raid, then he/she should avoid going to a raid when their gear is nearly broken. Since the gear degradation changes, it's nowhere near fast enough that your gear should be breaking in the middle of an instance unless it was already red. If this is really an issue, just bring a few repair mats with you - there's a good chance that someone there can simply repair the gear.
    this is a very good point and some people need to remember it

    when the raids come out, go in fully repaired, dont go in damaged and then complain you didnt make it without damaging

  6. #196
    Player

    Join Date
    Jul 2011
    Posts
    12
    Frankly and maybe this is just my love for FF11 shining through but I hate the very need for repairs at all. It just feels like is adds unnecessary complication and wasted time and effort to a game already struggling with the issue. What is so bad about the gear system that they had in 11? If they need to add a dump for money in the game im sure they could come up with something a little less horrid than this right?
    (2)

  7. #197
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Just get rid of it. It's stupid and very unwanted. Excuse my childish comment, but that's just how I feel about it.

    However, if they absolutely MUST have a repair system in place, make it so we don't even need material. The Dark Matter system was a step in the right direction
    (2)

  8. #198
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    They need an excuse to justify crafters as legitimate classes.
    Without repairs, all they have are goodish weapons.
    (0)

  9. #199
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Well i usually go stand @ the repair npc with my items and it's done after I'm back from the restroom <.<
    (1)

  10. #200
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I do not really like it, but they had reasons for it, and should have better utilized time to think it through, before making grade 1-4 Dm hard to obtain just like despected crystals at nodes.
    (0)

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