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Thread: The Monk Temple

  1. #1971
    Player
    dragonflie's Avatar
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    Sep 2013
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    Uldah
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    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Good to see we finally have a number to base on. Now to see were the rest of the gears drop at :P
    (0)
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  2. #1972
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Grimm08 View Post
    the 425ish Skill Speed "cap" for fitting 5 GCD skills into one Perfect Balance
    What is this Skill Speed cap you speak of?

    The BiS setup for pre-2.2 puts MNK at 356 skill speed, and having used that setup regularly I can assure you one does not require to even remotely get close to "425" to fit 5 skills into PB.


    Also, can I just say that although the stats leave a lot to be desired, the Sphairai Atma look awesome.

    (0)
    Last edited by NoctisUmbra; 04-06-2014 at 02:28 PM.

  3. #1973
    Player RyuDragnier's Avatar
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    Oct 2013
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    New Gridania
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    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Amen to that Noctis. Speaking of which, I got my first book completed! I'm not going to go out of my way to get all the myths needed for the next book when I can just save up on a daily basis and use the time for more creative things, like all those attempts at a successful Titan EM run, or just playing some of my console games...because all these Remastered games are taking up my time.
    (0)

  4. #1974
    Player
    Grimm08's Avatar
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    Apr 2014
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    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Well, last I've heard from EVERY source ever, you need to reach a minimum of 400 skill speed to optimize your combos. The previous best in slot setup was over that mark as well.
    (0)

  5. #1975
    Player
    enil's Avatar
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    Sep 2013
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    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Grimm08 View Post
    Well, last I've heard from EVERY source ever, you need to reach a minimum of 400 skill speed to optimize your combos. The previous best in slot setup was over that mark as well.
    This is definitely not the case.
    Twin Snakes is 15 seconds now not the 12 seconds it used to be.
    You never needed 400+ GCD to get 6 GCD in 12 seconds for buffs because of the delay between skill activation, skill animation and skill application.
    The BiS gearsets never took into account a minimum Skill Speed.
    (1)

  6. #1976
    Player
    Grimm08's Avatar
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    Apr 2014
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    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by enil View Post
    This is definitely not the case.
    Twin Snakes is 15 seconds now not the 12 seconds it used to be.
    You never needed 400+ GCD to get 6 GCD in 12 seconds for buffs because of the delay between skill activation, skill animation and skill application.
    The BiS gearsets never took into account a minimum Skill Speed.
    http://www.ffxivguild.com/ffxiv-monk...me-gear-guide/
    (0)

  7. #1977
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
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    Gridania
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    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    What is this Skill Speed cap you speak of?

    The BiS setup for pre-2.2 puts MNK at 356 skill speed, and having used that setup regularly I can assure you one does not require to even remotely get close to "425" to fit 5 skills into PB.


    Also, can I just say that although the stats leave a lot to be desired, the Sphairai Atma look awesome.

    I know right? People still think you need skill speed to get 5 weaponskills in Perfect balance? I have skill speed on only my allagan boots of striking, leaving me at 356 skill speed, and in any fight I do I can easily fit 5 weaponskills into PB. I even made a video, I was bored. http://youtu.be/-zx77TbS2zE
    (0)

  8. #1978
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    You just need to start with a GL builder (coerl move - Snap Punch, Rockbreaker, Demolish) for you to fit in the 5 moves at low skill speed.
    (0)

  9. #1979
    Player
    Karasumori's Avatar
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    Oct 2013
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    Character
    Sensui Shinobu
    World
    Gilgamesh
    Main Class
    Culinarian Lv 56
    So I'm looking to make the hard transition from DRG to MNK permanently. I've been scouring places like Reddit and other fan sites for decent rotations but I soon discovered unlike DRG, MNK doesn't necessarily have a universally accepted rotation. I'm very confused in particular on what most people consider an optimum opener when using "Perfect Balance". Some people say x3 "Snap Punch", others open with "Touch of Death" and others seem to open with "Demolish"? Basically, I understand that the point of Perfect Balance is to gain x3 Greased Lightning stacks as soon as possible but the exact skills to use and in which order is what I don't have a firm grasp on. And then there is the whole debate about whether using "Bootshine" is even worth it over spamming "Dragon Kick". I guess it wasn't until 2.1 that people actually started using "True Strike" in the rotation due to its potency increase? Any seasoned MNK's who could throw some advice my way would be greatly appreciated!
    (0)
    Last edited by Karasumori; 04-06-2014 at 07:33 PM.

  10. #1980
    Player
    Allyrion's Avatar
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Karasumori View Post
    Any seasoned MNK's who could throw some advice my way would be greatly appreciated!
    I'll let other people talk about starting rotations.
    My PB (which I stole from here) - Demolish + Snap Punch + Twin Snakes + Snap Punch + Dragon Kick (end)
    In general, I us Dragon Kick + Twin Snakes + Snap Punch/Demolish(if it needs refreshing). Then use Bootshine + True Strike + Snap Punch/Demolish.
    Basically the flank and rear (non-coerl stance) moves alternate with one another.
    Keep up Demolish, keep up Touch of Death. ToD lasts 30s, and Internal Release has a 1min cd. So basically every other touch of death should get +30% crit.
    Use Steel Peak and Howling Fist on CD, unless you have to stun for some reason or there's a burst aoe very soon.

    Shoulder Tackle is your friend. It's really good for keeping GL3 in some circumstances or just improving uptime on the boss.
    Mantra is helpful when you find a place the healers need it.
    Generally, monk is pretty neat and straight forward. There are tricks to be sure, but rotation-wise it's less situational that most of the other classes.
    (0)

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