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Thread: The Monk Temple

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  1. #1
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by williamthegoat View Post
    Hey guys, relatively new 50 Monk here. So far my ilvl is sitting around 58 and I've got my relic. I've been running Brayflox hard over and over trying to get the gear there, but half the time we just get crafting items. Is it better to use the Myth tomes for gear, or should I save those to upgrade my relic, and just hope for drops?
    Depends.
    Can you do Levi EX for the weapon?
    Can you do XM Primals for the weapon?

    If you can don't bother spending Myth for weapon since both of these are considerably better. Otherwise the weapon is probably the single biggest upgrade to your DPS you can get for the cost of Myth, you'll eventually want to get it sooner or later anyway so you can progress with the Relic questline.
    (0)

  2. #2
    Player
    T1M0N's Avatar
    Join Date
    Feb 2014
    Posts
    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    I actually like the GCD being that low, it makes burn phases in the endgame fights absolutely trivial for me.
    You want to loose your TP on T8?Because that's how you loose your TP on T8.
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by T1M0N View Post
    You want to loose your TP on T8?Because that's how you loose your TP on T8.
    Sorry dude, not past T5 yet. Everytime we get a group, we get a bad healer. Plus, this is from i90 gear (not including the few Weathered Gloam pieces I got).
    (0)

  4. #4
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Calling all "Monks With MATLAB"

    Got bored after playing with the BLM rotation, and decided to build a so-so monk rotation simulation.
    No IR or BfB. And Autoattacks, as well as Steel Peak and Howling Fist are calculated at the end of each cycle... Though you will want to run this for 1,000,000 cycles to get a proper reading.
    The upside is that you can, if you want to poke through the code a bit, adjust the rotation to see the overall effects of different ones.

    So without further adieu...

    clc;
    clear all;
    % Enter Stats Into Script %
    WD = 47;
    Main = 505;
    Det = 324;
    Crit = 484;
    Speed = 352;
    Weapon_Delay = 2.72; % Enter 0 for Casters

    % Calculate DPS Statistics %

    Potency = ( WD*0.2714745 + Main*0.1006032 + (Det-202)*0.0241327 + WD*Main*0.0036167 + WD*(Det-202)*0.0010800 - 1 )/100;
    Autoattack = ( WD*0.2714745 + Main*0.1006032 + (Det-202)*0.0241327 + WD*Main*0.0036167 + WD*(Det-202)*0.0022597 - 1 ) * (Weapon_Delay/3);
    Crit_Rate = Crit*0.0697 - 18.437;
    Speed_Mod = 2610/(2951-Speed);

    fprintf('Potency: %0.3f \n', Potency)
    fprintf('Crit Rate: %0.3f \n', Crit_Rate)
    fprintf('GCD: %0.3f \n', 2.5/Speed_Mod)
    fprintf('AA Low: %0.3f \n', Autoattack*0.95)
    fprintf('AA Avg: %0.3f \n', Autoattack)
    fprintf('AA High: %0.3f \n', Autoattack*1.05)
    fprintf('Full Mod Pot: %0.3f \n\n', (1+Crit_Rate*0.5/100)*Speed_Mod*Potency)

    % Calculate Weights vs 1 Main Stat %

    FullModPot = (1+Crit_Rate*0.5/100)*Speed_Mod*Potency;
    PotMainPlus1 = ( WD*0.2714745 + (Main+1)*0.1006032 + (Det-202)*0.0241327 + WD*(Main+1)*0.0036167 + WD*(Det-202)*0.0010800 - 1 )/100*(1+Crit_Rate*0.5/100)*Speed_Mod;
    PotWDPlus1 = ( (WD+1)*0.2714745 + Main*0.1006032 + (Det-202)*0.0241327 + (WD+1)*Main*0.0036167 + (WD+1)*(Det-202)*0.0010800 - 1 )/100*(1+Crit_Rate*0.5/100)*Speed_Mod;
    PotDetPlus1 = ( WD*0.2714745 + Main*0.1006032 + (Det-202+1)*0.0241327 + WD*Main*0.0036167 + WD*(Det-202+1)*0.0010800 - 1 )/100*(1+Crit_Rate*0.5/100)*Speed_Mod;
    PotCritPlus1 = ( WD*0.2714745 + Main*0.1006032 + (Det-202)*0.0241327 + WD*Main*0.0036167 + WD*(Det-202)*0.0010800 - 1 )/100*(1+((Crit+1)*0.0697 - 18.437)*0.5/100)*Speed_Mod;
    PotSpeedPlus1 = ( WD*0.2714745 + Main*0.1006032 + (Det-202)*0.0241327 + WD*Main*0.0036167 + WD*(Det-202)*0.0010800 - 1 )/100*(1+(Crit_Rate)*0.5/100)*2610/(2951-(Speed+1));

    % Print Weights %

    fprintf('1 WD = %0.3f Main \n', (PotWDPlus1-FullModPot)/(PotMainPlus1-FullModPot))
    fprintf('1 Main = %0.3f Main \n', (PotMainPlus1-FullModPot)/(PotMainPlus1-FullModPot))
    fprintf('1 Det = %0.3f Main \n', (PotDetPlus1-FullModPot)/(PotMainPlus1-FullModPot))
    fprintf('1 Crit = %0.3f Main \n', (PotCritPlus1-FullModPot)/(PotMainPlus1-FullModPot))
    fprintf('1 Speed = %0.3f Main \n', (PotSpeedPlus1-FullModPot)/(PotMainPlus1-FullModPot))

    % Monk Stuff %
    % Rotation assuming ideal positioning, using OGCD's on cooldown, and ignoring TP %
    % Boot True Demo Fract, Drag Twin Snap ToD, Boot True Snap, Drag Twin Snap %
    % Mods: Fists of Fire: 5%, Twin Snakes: 15%, GL3: 27% all additive, DK: 10%
    % multiplicative for initial hits, not for dot parts.
    Boot = 150*Potency*1.42*1.1*(1.5); % Always crits
    True = 190*Potency*1.42*1.1;
    Demo = 317*Potency*1.42; % DK buff factoring in already
    Fract = 230*Potency*1.42;
    ToD = 272*Potency*1.42;
    Drag = 150*Potency*1.42*1.1;
    Twin = 140*Potency*1.42*1.1;
    Snap = 180*Potency*1.42*1.1;
    % GL3 reduces the GCD by effectively multiplying it by 0.85 %
    GCD = 2.5/Speed_Mod*0.85;

    Damage = 0;
    Time = 0;

    % Lets make secondary variables for this set %

    for N=0:1:1000000; % Many MANY loops %

    RDamage = 0; % Round damage %
    RTime = 0; % Round time %

    % Single Round %
    RDamage = RDamage + Boot*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + True*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Demo*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Fract*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Drag*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Twin*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Snap*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + ToD*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Boot*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + True*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Snap*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Drag*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Twin*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    RDamage = RDamage + Snap*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RTime = RTime + GCD;
    % Now we factor in Autoattack and OGCD's %
    RDamage = RDamage + RTime / Weapon_Delay * Autoattack*1.42*1.1*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1);
    RDamage = RDamage + RTime * (150*Potency/40*1.42*1.1*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1) + 170*Potency/60*1.42*1.1*(1+(100*rand<=Crit_Rate)*.5)*(0.95+rand*.1));

    Damage = Damage + RDamage;
    Time = Time + RTime;
    end
    % Round looping is complete %

    fprintf('\n Monk')
    fprintf('\n Damage = %0.0f' , Damage)
    fprintf('\n DPS = %0.1f\n' , Damage/Time)
    (1)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    That's a whole lot of work there, and it's cool. The "rotation" though... well let's just say it leaves a lot to be desired.

    That's the typical issue with simulations though - they often times get a subpar series of skills together to favor a shorter loop, whereas in actuality there really is no standard rotation to speak of with MNK. Entirely a priority system. It's more so a constant series of conditional branches:

    if (condition == true) then execute <skill1>, else execute <skill2>

    Optimal performance on MNK depends on knowing what the conditions to look for are, and what skill to select based on the answer. The obvious ones are obvious, while some not so much.
    (0)

  6. #6
    Player
    Alpal's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Al Pal
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Hey guys I'm pretty new to Monk but I'm not understanding something about almost every single BiS list for Monk. I keep seeing High Allagan Boots over the Gloam boots as BiS. Unless I'm missing something every stat is the same and we're trading 12 Det for 18 Crit, With Easymode's stat weights. My math says 12 x .332 = 3.984 > 18 x .187 = 3.366. Obviously it's not a huge difference but since I'll be purchasing Monk gear going forward with my Soldiery I just wanted to ask before I purchased the boots. Sadly as this is the class I'll be playing the 3rd most High Allagan drops aren't really an option until we start seeing multiple duplicates so I plan on purchasing all the BiS Monk pieces and waiting for the rest.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/3172350/

  7. #7
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alpal View Post
    every single BiS list for Monk. I keep seeing High Allagan Boots over the Gloam boots as BiS.
    All the BiS list I've seen listed Gloam over High Allagan. 12 det is slightly better than 18 crit.

  8. #8
    Player
    Alpal's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Al Pal
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lemon8or View Post
    All the BiS list I've seen listed Gloam over High Allagan. 12 det is slightly better than 18 crit.
    Maybe I just got unlucky with the ones I saw, Thanks for the response.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/3172350/

  9. #9
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Alpal View Post
    Maybe I just got unlucky with the ones I saw, Thanks for the response.
    The Gloam Boots used to have a typo in the stats. Prior to them fixing the text people were leaning towards to the HA boots during this time. I'm guessing you just saw some old BiS lists from before this fix.
    (0)

  10. #10
    Player
    Azuriko's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    5
    Character
    Azure Swiftleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Hey guys, I have a question I hope someone can help with.

    I have the Hellish Claws and I've just completed my first book on my Sphairai Atma. When should I replace the claws? I'm working on my 2nd book now and soon my relic should have 35 Str.

    Does the +4 str (2 books) on the relic outweigh the +26 det on the claws?

    I'm a bit acc starved atm so I still need to use my relic in coil, but other than that I've been using the claws.

    Thanks.
    (0)

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