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Thread: The Monk Temple

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  1. #1
    Player
    Karasumori's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Sensui Shinobu
    World
    Gilgamesh
    Main Class
    Culinarian Lv 56
    So I'm looking to make the hard transition from DRG to MNK permanently. I've been scouring places like Reddit and other fan sites for decent rotations but I soon discovered unlike DRG, MNK doesn't necessarily have a universally accepted rotation. I'm very confused in particular on what most people consider an optimum opener when using "Perfect Balance". Some people say x3 "Snap Punch", others open with "Touch of Death" and others seem to open with "Demolish"? Basically, I understand that the point of Perfect Balance is to gain x3 Greased Lightning stacks as soon as possible but the exact skills to use and in which order is what I don't have a firm grasp on. And then there is the whole debate about whether using "Bootshine" is even worth it over spamming "Dragon Kick". I guess it wasn't until 2.1 that people actually started using "True Strike" in the rotation due to its potency increase? Any seasoned MNK's who could throw some advice my way would be greatly appreciated!
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    Last edited by Karasumori; 04-06-2014 at 07:33 PM.

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Karasumori View Post
    Any seasoned MNK's who could throw some advice my way would be greatly appreciated!
    I'll let other people talk about starting rotations.
    My PB (which I stole from here) - Demolish + Snap Punch + Twin Snakes + Snap Punch + Dragon Kick (end)
    In general, I us Dragon Kick + Twin Snakes + Snap Punch/Demolish(if it needs refreshing). Then use Bootshine + True Strike + Snap Punch/Demolish.
    Basically the flank and rear (non-coerl stance) moves alternate with one another.
    Keep up Demolish, keep up Touch of Death. ToD lasts 30s, and Internal Release has a 1min cd. So basically every other touch of death should get +30% crit.
    Use Steel Peak and Howling Fist on CD, unless you have to stun for some reason or there's a burst aoe very soon.

    Shoulder Tackle is your friend. It's really good for keeping GL3 in some circumstances or just improving uptime on the boss.
    Mantra is helpful when you find a place the healers need it.
    Generally, monk is pretty neat and straight forward. There are tricks to be sure, but rotation-wise it's less situational that most of the other classes.
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  3. #3
    Player
    Karasumori's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Sensui Shinobu
    World
    Gilgamesh
    Main Class
    Culinarian Lv 56
    Excellent, thank you for the advice! Now, off to a dummy~
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