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  1. #651
    Player
    Dox's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Pyrinna Dox
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seraphita View Post
    More pointless grinding to keep people subbed.
    Classic Technique.
    So True.

    The whole ATMA grind is painfully SLOW. 4 hours of grinding FATEs in ONE region and still no drop!!! The drop rates need to be increase, now. If this does not change SE will lose many paying subscribers.
    (5)
    What I wish I could do when
    I get an RMT message:


  2. #652
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    The fate grindings are pointless and it causes a lot of people quitting the weapon quest because we spent so much times but didn't receive any rewards. I rather SE told us to do all the fates in each region in 12 hours or do 1200 fates than just UNLIMITED FATE without knowing when it will drop. A lot of the times, I went in with my friends for fate grinding then my friend came in the same time - did one fate and he got it. I sat there for 4 hours and didn't get anything. My friends and I couldn't even play or do anything together because of this. Give us a number or something. Also fate should be for people who need to level. Seriously after doing this, I don't think I want to do ATMA for my other classes and alt. The whole weekend is fate grinding and only 2 drops. This is nonsense
    (5)
    When summoners come together, everything melts like butter in the sun.

  3. #653
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'd be ok with fates, if the zones all had higher level fates, and some of the zones are just crappy (M. La Noscea, Upper La Noscea, W. Thanalan) due to how long they are, stuff like this just prolongs a potentially longer rng grind. Would of been nice to have fates in n. thanalan, or some place with higher level fates. Western La Noscea for example I thought was a really easy atma, since you could just chill in the spawning grounds, lots of fates pop, and in no time you have lots of gc seals and an atma. Even if it takes hours, it nice to not be running around like a chicken with his head cut off trying to reach a fate.
    (0)

  4. #654
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    If you’re a casual player (have 2 hours to play a day) this quest is not for you and if you cant get a static for coil then forget about i100-115 weapons.
    Already some of my friends decided to quit, and a lot are talking about the same thing.
    It seems like the hardcore players convinced SE that this game should be harder.
    (6)

  5. #655
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    It's really silly how a vocal minority of people always find some way to defend questionable decisions like this or blame the people who wanted longer lasting open world content or just go for the typical "if you don't like it just don't do it, keep calm and just stop saying mean things and be quiet about it". When people asked for open world content they asked for FATEs that dropped some sort of gear even if it was just aetherial or crafting mats, they asked for more leve type content with more interesting mechanics or mini storylines for bigger groups of people, they asked for enemies that weren't just trash and had a bigger pool of moves, they didn't ask for a mindless FATE grind without any certainty of progress and all.

    It's like a really big misunderstanding of all the posts asking for NMs and open world content in general done on purpose, like someone saying "oh you wanted open world stuff like old school MMOs? Well here's how bad it can get so be careful what you wish for, maybe now you'll appreciate the modern casual global MMO standards". It's misunderstanding what people liked about NMs, people liked them because most of the mobs themselves had some interesting moves and were harder and more involved than average mobs, not because of the low drop percentage RNG grind attached to them. although yeah they also liked them for the drops themselves.

    It's true, this is similar to the Hamlet grind, I was really looking to the actual relic quest that was behind that RNG seal barrier just like I'm looking forward to the actual Braves quest after getting all 12 atmas. The key difference is at least Hamlet had a way to affect or even bypass the RNG and rewarded you depending on how much effort and time you put into it, if you put in enough effort to supply a Hamlet you had a sure chance at seals, plus you also had a chance to get a couple of gear pieces that ranged from good to decent to bad, and even the bad pieces somehow turned into decentish pieces at least for the very beginning of ARR. I never put in the effort to supply the Hamlet therefore I was at the mercy of the RNG by itself and eventually just stopped because I was also leveling other classes and doing other stuff on top of knowing ARR would just make it a lot easier though I still kinda wish I could have done the original more involved relic quest. Arguably the RNG heavy part of the old relic quest was the melds, but even then you could also alleviate that by putting the effort to spiritbond the materia yourself or just saving up millions for buying the melded relic. Plus the actual Hamlet itself did have some unique mechanics that brought all Disciples together, content of that type that is sadly not planned for ARR either.

    This FATE grind is just pure RNG at its finest, it doesn't reward effort, it just rewards luck and that's just bad design. Though arguably it's superbly designed for keeping people doing mindless stuff and keeping them occupied I guess, so good job for that.
    (10)
    Last edited by Roris; 03-30-2014 at 03:26 PM.

  6. #656
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    Has a FULL party had more than one player get an Atma off the same FATE?? Very interested in this.
    (0)

  7. #657
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mikedizzy View Post
    Has a FULL party had more than one player get an Atma off the same FATE?? Very interested in this.
    Yes, I've been in a couple of parties where 2-3 people got an Atma at the same time from the same FATE. On the other hand, I don't have a single one yet, so...
    (0)

  8. #658
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    243
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Yeah I was in a party where multiple people got the drop. We worked hard to get those Atma's. And a lot of the stuff that people were asking about that would be nice to upgrade the relics is actually after the Atma part, like complete these three dungeons, fight these mobs and kill them 10 times, do these 3 particular fates. Hang in there guys, and you'll get it!!! You can do it!!!! Me and another friend got our Atma's Friday. He got his before I got mines.

    http://na.finalfantasyxiv.com/lodest...acter/1718060/
    (0)

  9. #659
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dox View Post
    So True.

    The whole ATMA grind is painfully SLOW. 4 hours of grinding FATEs in ONE region and still no drop!!! The drop rates need to be increase, now. If this does not change SE will lose many paying subscribers.
    one of my FC was excited about the new relic upgrade, when the patch went live he didnt do anything other than trying to get ATMA, for 6 hours in a low level zone he didnt get any.
    what did he do?

    he quit the game, and looking for a new game to play now.

    my other friend did the same, and all i can see now in game or on forums that people hate FATE and dont want to do anything with them.

    why SE force people to do fate is strange to me.

    people wont just stay in the game and grind more and stay subbed, they will just leave and look for another game to have fun in.
    (3)

  10. #660
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    My friend aleready Got atma relic. I grinded more and have only 4 atmas.
    This is not fun but just frustration, envy, i feel like square enix is making fun of me
    (3)

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