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  1. #1
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    The problem I see with the current system is that the longer a player spends grinding out fates, the longer they spend not doing the other content that was in this patch and in the rest of the game. Now, I am not saying that these things should have been just handed to us, however I do think that there was certainly a better way to go about this gathering.
    (1)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    The problem I see with the current system is that the longer a player spends grinding out fates, the longer they spend not doing the other content that was in this patch and in the rest of the game. Now, I am not saying that these things should have been just handed to us, however I do think that there was certainly a better way to go about this gathering.
    Isn't that the design intent? To draw out the length that content can last players?

    That is why a lot of people are not happy with this design choice. It is obvious the developers wanted to artificially extend the life of content-this is not always a terrible thing- not if it feel like an organic part of the experience.

    However, transparent and inorganic barriers to gameplay are inelegant and clumsy design that create negative user experiences. This game has been full of them. However, the new element of randomness to the barrier has exceeded the threshold of tolerance for many players.

    It really confuses me how they can have such beautiful graphic artists, generally great gameplay, and fairly bland systems- but functional and fairly balanced- and yet be failing so badly at content development. I have never seen a game with so much potential, beauty, and even in many ways stability that was making so many avoidable mistakes.
    (2)
    Last edited by ApolloGenX; 03-31-2014 at 11:32 PM.

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    low level fate grinding + 12 rng low chance item drop , its feel like SE want players to ragequit
    (4)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    ^^ Describes sooooo many people lol.
    (0)

  5. #5
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    One thing I think IS good about upgraded relic, is the second part of the quest....the books. Now they have a definite set of challenges where you can go and do stuff...and that's ticked off that you've done it. Not this pointless "will I get it" farce that is the first part. If only they'd made the first quest books as well...cheaper ones, or even dropped ones from the HM dungeons if they're that keen on RNG. At least that way you KNOW a book is going to drop if you do the dungeon, even if it's not yours, go run the dungeon again, and you are also earning myth and soldiery/getting drops for alts/mats/potions etc. plus a decent amount of gil. THAT is the way they should have done it.
    (3)

  6. #6
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Fiona Sullivan
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    http://en.wikipedia.org/wiki/Gambler's_fallacy

    That said, screw atmas, POS design, fix it now, etc. I don't even begin to have the time for this crap.
    (3)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    ^^Love the sig! =-)
    (0)

  8. #8
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    I wanted the new relic quest to be long, grindy and encapsulate many facets of the game.

    Hunting logs
    Guildhests
    Grand Company missions
    Crafting
    Leves
    Primals

    A Relic Reborn did this to a certain degree and I expected Zodiac to take it even further. Instead we get mindless FATE zerging? The one feature of the game everybody hates. C'mon SE...
    (6)

  9. #9
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Wolf_Gang View Post
    I wanted the new relic quest to be long, grindy and encapsulate many facets of the game.

    Hunting logs
    Guildhests
    Grand Company missions
    Crafting
    Leves
    Primals

    A Relic Reborn did this to a certain degree and I expected Zodiac to take it even further. Instead we get mindless FATE zerging? The one feature of the game everybody hates. C'mon SE...
    Atma Grinding is only one part of the chain, but honestly I really think we could have done without it.
    (0)

  10. #10
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Why do all of the posts say Naoki_Yoshida? lol

    Ooooh April 1... those pranksters....
    (0)
    Last edited by ApolloGenX; 04-01-2014 at 12:16 AM.

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