Quote Originally Posted by Krausus View Post
but there is plenty of time for that, you already know my biggest worry is taking time away from content development, and i have already stated that adding a cap feature when more time permits is fine with me, but as fragile as FFXIV is at this moment the devs IMO need to focus on adding unique content and get this game ready for PS3 release, not finding ways to make the same content more repeatable, I mean where have you been for the last 9 months I know I have been here repeating everything, I'm tired of repeating everything.
Your point is valid and ill paste what I said earlier in another thread:

I'll stress the fact that no cap on those (and upcoming) dungeons just make them shallow and nothing can be built on it. If that is their intent, then I don't care for the to stay uncapped if they are not rewarding any type of lasting gears/fame/rep/items/currency.

That said, if they are just shallow content for SP, not rewarding any type of lasting gears/fame/rep/items/currency, I really hope for them to make more content that have some depths to them and that things like story missions and fights are capped and must be completed under cap in order to progress.

So both type of content can be viable, as long as one does not set a predecedent and norm for any upcoming content.
but to be fair, it would be lame if they were just another mean to SP... they could just fix the leves, behest and make party grind viable to serve that end and give dungeons a BCNM feel but with a dungeon concept to them.